Outstanding work! Duplicate frame interpolation is a feature I’ve been hoping to see for the longest time, and never found a good solution for. Can’t wait to try this. (Why do these releases always appear when I’m at work? Grrr…)
I’m still struggling with running out of memory on my 64GB MacBook Pro M1. Uploading details to Dropbox.
I understand that I need to select fewer filters, but it would be good if VAI would automatically find a way to run things slower or do things sequentially instead of all at once. Just give me a message like (this will take longer because we’ll have to do multiple passes).
Newer versions of Apollo will generate blocks in blurry parts, this is a bug and it is unavailable until it is fixed.In addition, I also found that this version of Apollo seems to slightly change the color tone of some scenes.
With this new release, I’m finding that previews generate okay until it gets a few seconds worth of rendered data and then it will loop the same (early) section regardless of if you try and move the slider indicating how far along your render is. This doesn’t seem to have any effect on the file generating the video properly, but I thought it was worth mentioning. Also, by comparison to v3.1.2, I’m finding that I’m maybe 2-4 fps lower on this newer build; I was pulling as much as 17fps with the older build. This is based on using the Proteus model, with the new Replace Duplicate Frames feature - I haven’t tried it without using that to see if that is the reason for the speed decrease. I’m on Windows 11, Core i9 12900k, RTX 4090, and 32GB of RAM.
EDIT: The program is also still crashing after the completion of a (large) file. It still produces the final file, which is all I care about, but it also doesn’t clean up the temporary file that is created during processing, which I assume is due to the crash.
I dunno how often to tell about this but the f… preview is again not working properly. It only repeats the very few first frames of the movie no matter how far the processing progresses. These ongoing issues persist since the beginning of version 3 and I doubt they will ever be solved.