Topaz Video AI v3.2.0

Hello Everyone!

A new release of Topaz Video AI is now available.

v3.2.0
Released April 4th, 2023

Downloads: Windows | Mac

Changes from v3.1.11

  • Performance improvements
  • Lowered VRAM requirements
  • Fixes issues with processing on Intel A770 using the latest driver
  • Fixes processing failures on Intel Mac (machine crashes still waiting on Apple)
    *MTS videos can now be imported from the app file navigator
  • Default transcode audio bitrate changed to 320kbps
  • Redesigned login dialog
  • GUI fixes for software updates
  • Fixes issues with login edge cases
  • Fixes watermarking issues when the user is logged in
  • Parameter values are retained when switching scales
  • Support for smaller patch updates on Windows
  • Misc bug fixes and improvements

Submit files here: Dropbox


Please take a look at the Video Roadmap Update for more context on what we’re focusing on right now. Thanks in advance for your feedback!


Performance improvements:

3.2.0

Topaz Video AI  v3.2.0
System Information
OS: Windows v11.2009
CPU: Intel(R) Core(TM) i9-10900KF CPU @ 3.70GHz  31.939 GB
GPU: NVIDIA GeForce RTX 3080 Ti  11.816 GB
Processing Settings: device: 0 vram: 1 instances: 0
Input Resolution: 1920x1080
Benchmark Results
Artemis		1X: 19.06 fps 	2X: 10.84 fps 	4X: 3.59 fps 	
Proteus		1X: 16.88 fps 	2X: 8.39 fps 	4X: 3.09 fps 	
Gaia		1X: 7.03 fps 	2X: 4.87 fps 	4X: 3.16 fps 	
4X Slowmo		Apollo: 21.27 fps 	Chronos: 15.78 fps 	Chronos Fast: 20.58 fps 	

3.1.11

Topaz Video AI  v3.1.11
System Information
OS: Windows v11.2009
CPU: Intel(R) Core(TM) i9-10900KF CPU @ 3.70GHz  31.939 GB
GPU: NVIDIA GeForce RTX 3080 Ti  11.816 GB
Processing Settings: device: 0 vram: 1 instances: 1
Input Resolution: 1920x1080
Benchmark Results
Artemis		1X: 14.17 fps 	2X: 5.45 fps 	4X: 1.45 fps 	
Proteus		1X: 10.68 fps 	2X: 4.84 fps 	4X: 1.46 fps 	
Gaia		1X: 6.78 fps 	2X: 4.42 fps 	4X: 2.27 fps 	
4X Slowmo		Apollo: 14.95 fps 	Chronos: 14.56 fps 	Chronos Fast: 20.29 fps 	

Please go to the user benchmarking thread to share your benchmark results.

7 Likes

fastest version yet!

Topaz Video AI  v3.2.0
System Information
OS: Windows v10.2009
CPU: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz  63.89 GB
GPU: NVIDIA GeForce RTX 4090  23.59 GB
Processing Settings: device: 0 vram: 1 instances: 0
Input Resolution: 1920x1080
Benchmark Results
Artemis		1X: 29.93 fps 	2X: 15.56 fps 	4X: 4.24 fps 	
Proteus		1X: 21.25 fps 	2X: 10.42 fps 	4X: 4.00 fps 	
Gaia		1X: 14.08 fps 	2X: 9.77 fps 	4X: 4.14 fps 	
4X Slowmo		Apollo: 26.23 fps 	Chronos: 28.51 fps 	Chronos Fast: 26.86 fps 	

Video AI Alpha  v3.2.0.4.a
System Information
OS: Windows v10.2009
CPU: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz  63.89 GB
GPU: NVIDIA GeForce RTX 4090  23.59 GB
Processing Settings: device: 0 vram: 1 instances: 0
Input Resolution: 1920x1080
Benchmark Results
Artemis		1X: 26.69 fps 	2X: 10.26 fps 	4X: 2.98 fps 	
Proteus		1X: 20.28 fps 	2X: 9.54 fps 	4X: 2.87 fps 	
Gaia		1X: 12.18 fps 	2X: 8.1 fps 	4X: 3.59 fps 	
4X Slowmo		Apollo: 17.28 fps 	Chronos: 25.74 fps 	Chronos Fast: 26.1 fps 	

Topaz Video AI  v3.1.10
System Information
OS: Windows v10.2009
CPU: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz  63.89 GB
GPU: NVIDIA GeForce RTX 4090  23.59 GB
Processing Settings: device: 0 vram: 1 instances: 1
Input Resolution: 1920x1080
Benchmark Results
Artemis		1X: 19.45 fps 	2X: 7.14 fps 	4X: 1.92 fps 	
Proteus		1X: 14.85 fps 	2X: 6.13 fps 	4X: 1.88 fps 	
Gaia		1X: 13.02 fps 	2X: 7.84 fps 	4X: 2.97 fps 	
4X Slowmo		Apollo: 17.23 fps 	Chronos: 24.41 fps 	Chronos Fast: 25.96 fps 	

3 Likes

Can you guys change the “noise reduction” processing back to the way it worked at version 3.0.4? The results used to be much better. All it’s doing lately is just CREATING noise where there wasn’t any before. Instead of reducing noise, the results are actually deblurring and edge sharpening. Bug?? If this is a feature, I hate it. The photo is noise reduction ONLY (Proteus/Manual)…creating this weird noise pattern and edge sharpening for no reason.
I just spent the last 2 hours going back through the versions. This behavior started at version 3.0.5 and has only gotten slowly worse which is why I never noticed until now.
Version 3.0.4 was the last one with actual denoise results (upscaling SD to HD) that didn’t create noise.

9 Likes

What does that mean? I am processing MTS videos since forever - and never had problems. Do they work BETTER now? What’s the difference vs before?

Gaia 1x reports ERR fps…what would be causing this?

image

Edit: ran the benchmark again and no ERR this time. I probably ran into an edge case scenario where the numbers/results/significant digits did not fit the formatted output field. You guys might want to look into that.

image

Looks promising, so far A770 hasn’t shown any errors! Fantastic job to the devs!

EDIT: STRIKE THAT, I just got 2 unknown errors in the last 15 minutes upscaling to 1080p using Proteus.

logsForSupport.tar.gz (1.1 MB)

Is it expected behaviour, that when adding noise (for example, a value of 2), the noise is actually visible for the first few frames? This is using Artemis on an Intel Mac with AMD GPU. It doesn’t seem right.

1 Like

I believe this has been mentioned as a bug/feature/known issue by the devs.

Good speed overall on this release, good work and thanks for incorporating the speed boost from the Alpha release. Now, on my wish list for the v3.3.0 release:

  • Scene change detection for Chronos (all variants) so we don’t get blurry interpolated frames at scene change points
  • Frame numbering for navigation/scrubbing/editing
  • Updates to any and all models

Edit: and of course the improved preview updates that are already in the pipeline!

Thanks and keep up the good work. Rome is taking shape nicely!

6 Likes

On my 3060 ti system I see about 50% speed improvement in Artemis High at 1080p, though I am mainly interested in upscaling and sometimes slowing down older videos sometimes as low as 288p. With them, there is a small 5% improvement, enough to take me up over the 100 fps mark at 2x upscale - handy!

On slomo, I feel that the benchmark numbers are unhelpful, and for some may be misleading. Yes there is a small speed increase on my system, again about 5%, but what really matters I think is the fps comparison based on the original video frame numbers (assuming that the same fps rate will be maintained after processing).

So based on that, at 576p, Chronos fast is now about 2 to 3 times faster than Apollo at 2x slomo, is about the same at 4x slomo, and is around half as fast at 8x slomo. The real life slomo speed range on my system ranges from 13.4 original frames a second on 4x Apollo (and about the same on all Apollo speeds) to 40 original fps on 2x Chronos fast. That makes it easy to work out how long a conversion will take - and which model/speed to use given that many of us have limited time to work on these things.

1 Like

Nice version, seems to be very fast.

Topaz Video AI  v3.2.0
System Information
OS: Windows v10.2009
CPU: AMD Ryzen 9 7950X 16-Core Processor              63.136 GB
GPU: NVIDIA GeForce RTX 4090  23.59 GB
GPU: AMD Radeon(TM) Graphics  0.47445 GB
GPU: NVIDIA GeForce RTX 4090  23.59 GB
Processing Settings: device: 2 vram: 1 instances: 1
Input Resolution: 1920x1080
Benchmark Results
Artemis		1X: 42.59 fps 	2X: 19.85 fps 	4X: 4.83 fps 	
Proteus		1X: 33.97 fps 	2X: 18.32 fps 	4X: 4.58 fps 	
Gaia		1X: 15.94 fps 	2X: 11.04 fps 	4X: 4.72 fps 	
4X Slowmo		Apollo: 29.35 fps 	Chronos: 33.64 fps 	Chronos Fast: 37.75 fps 	

Forgot to mention, for anyone holding back on upgrading to v 3.x, Artemis High at 288p and 2x upscale now processes 3.3 times quicker than version 2.6.4.

These are not from the benchmarks but are my actual processing times of 94fps vs 28 fps, at 288p/2x upscale. 3060 ti GPU, which maxes out now (and CPU R7 5800x at 33%).

4 Likes

Here’s to hoping my RX 6900 XT doesn’t have it’s black section issue anymore with this version.
The benchmark says the speed is doubled. That’s a pretty sweet improvement for AMD cards!

1 Like

3.1.11
VS
3.2
Decent Increase, nice.

1 Like
Topaz Video AI  v3.2.0
System Information
OS: Windows v10.2009
CPU: AMD Ryzen 7 5700G with Radeon Graphics           31.892 GB
GPU: NVIDIA GeForce RTX 3090  23.769 GB
Processing Settings: device: 0 vram: 0.95 instances: 0
Input Resolution: 1920x1080
Benchmark Results
Artemis		1X: 15.53 fps 	2X: 10.94 fps 	4X: 3.39 fps 	
Proteus		1X: 13.92 fps 	2X: 8.90 fps 	4X: 2.85 fps 	
Gaia		1X: 6.64 fps 	2X: 4.65 fps 	4X: 3.45 fps 	
4X Slowmo		Apollo: 23.05 fps 	Chronos: 14.70 fps 	Chronos Fast: 21.82 fps 	

Topaz Video AI  v3.2.0
System Information
OS: Windows v10.2009
CPU: AMD Ryzen 7 5700G with Radeon Graphics           31.892 GB
GPU: NVIDIA GeForce RTX 3090  23.769 GB
Processing Settings: device: 0 vram: 0.95 instances: 0
Input Resolution: 3840x2160
Benchmark Results
Artemis		1X: 3.30 fps 	2X: 2.34 fps 	4X: 0.73 fps 	
Proteus		1X: 2.96 fps 	2X: 2.01 fps 	4X: 0.64 fps 	
Gaia		1X: 1.41 fps 	2X: 0.99 fps 	4X: 0.73 fps 	
4X Slowmo		Apollo: 5.65 fps 	Chronos: 3.15 fps 	Chronos Fast: 5.52 fps 	

This! Exact same thing with Babylon 5 with Artemis models, medium quality would be overall best, BUT for this artefacting.

I’m just going to start processing the whole series, but if this is something that can be get rid off, I will wait update!

I think at the current speed, it is good that 3.3 can solve Apollo’s color cast and squares.

I’m having all kinds of problems with the stabilizer on this update. It keeps failing in instances that worked on the previous version.

This is the message when it crashes:

  • Unable to stabilize the video. Large amount of crop/fill-up needed. Use smaller trim ranges without scene changes.

Just went back to version 3.1.11 and no problem stabilizing.

4 Likes