The main imprevement for my workflow is a support of interlaced input.
Overall quality is significantly imroved, there’s less blotches of noise on denoised background.
Faces recognition is implemented.
Proteus V4 is a result of combining of Proteus V3 and Iris, and I’m totally happy with the result.
That was my experience too, will be looking into Fusion node differences and seeing if it’s possible to get the plugin working reliably on that page but for now we expect most users to be in Edit or Color.
Once TensorRT supports variable block sizes we should be able to convert Aion for it, we don’t have any specific info on the timeline/plans for the feature on NVIDIA’s side for that for now.
I have Fusion Studio 18 and use it from time to time. Wasn’t even thinking that the TVAI plugin could work with Fusion stand stand alone, but it is there. However, when trying to render a simple job with a loader, a saver and Enhance in between, the console throws a bunch of error messages when trying to render.
However, I don’t know about you, but I continue to have problems with AION even on my gaming PC, where I mount an RTX 4070 Ti SUPER with 16GB of GDDR6X RAM (the same used on the RTX 4080)… and despite the fact that I should not have problems due to poor RAM quality (as is the case on the RTX 3070 that I have in my work PC), selecting a stretch of video to convetire in 4x slowmotion with the AION model, the conversion inexplicably stops after a few seconds: could it be that the problem is still the lack of MEMORY?
By the way, I’ve found the right settings to restore Star Trek Voyager in HD.
And it will take 3 passes.
First pass, using Artemis Medium with detail recovery at 60. Or use my preset template
This preset simply removes noise with a very subtle sharpness. Star Trek Voyager Denoiser.json (2,2 Ko)
2nd pass, using my model below Star trek Voyager.json (2,6 Ko)
Se preset allows scaling
It uses the following parameters:
Finally, the final pass adds a little more sharpness and texture to the skin on close-up shots of faces, as well as subtle details in clothing and hair.
Finally, the final pass adds a little more sharpness and texture to the skin on close-up shots of faces, as well as subtle details in clothing and hair. Star trek Voyager final improvement.json (2,6 Ko)
This preset uses 2 models. Gaia HQ with the standard fixed focus option activated and Artemis HQ
Can you upload the upscaled trailer? I’ve done the Voyager series several different times and stopped at version 2 of the software. Too many issues and I just wasn’t satisfied. Been waiting for significant improvement before getting back in. I’d like to compare my trailer to yours just to see if it looks better.
By trailer, do you mean the credits?
If that’s what it takes, I’ll do it. It’ll take a little while. I’ll take this opportunity to put this little piece in 60 FPS and use Themis at the same time for the motion blur.
Yep. The full episode is 2.23 GB in HEVC. But I’ve kept the original framerate of 25 FPS. Only in the video I posted did I set it to 60 FPS. Otherwise it would take me too long to render.