Topaz Video AI v3.1.10

Hoping to get some more love for AMD, AV1 option still not enabled for 7900 xtx unfortunately. I posted the most relevant benchmarks for the typical all AMD build. Also nice to see that the 7900 xtx perform similar to the RTX 4090 but cost significantly cheaper. Also would be great if you guys updated the software to leverage the AI accelerators in the new AMD cards similar to how the software utilizes nvidias ai cores.

Topaz Video AI  v3.1.10
System Information
OS: Windows v11.2009
CPU: AMD Ryzen 9 7950X 16-Core Processor              31.146 GB
GPU: AMD Radeon RX 7900 XTX  23.945 GB
GPU: AMD Radeon(TM) Graphics  0.47446 GB
Processing Settings: device: 0 vram: 1 instances: 1
Input Resolution: 3840x2160
Benchmark Results
Artemis		1X: 3.09 fps 	2X: 1.36 fps 	4X: 0.37 fps 	
Proteus		1X: 2.14 fps 	2X: 1.03 fps 	4X: 0.36 fps 	
Gaia		1X: 1.58 fps 	2X: 1.06 fps 	4X: 0.62 fps 	
4X Slowmo		Apollo: 4.78 fps 	Chronos: 1.88 fps 	Chronos Fast: 3.3 fps 	

Topaz Video AI  v3.1.10
System Information
OS: Windows v11.2009
CPU: AMD Ryzen 9 7950X 16-Core Processor              31.146 GB
GPU: AMD Radeon RX 7900 XTX  23.945 GB
GPU: AMD Radeon(TM) Graphics  0.47446 GB
Processing Settings: device: 0 vram: 1 instances: 1
Input Resolution: 1920x1080
Benchmark Results
Artemis		1X: 15.24 fps 	2X: 6.15 fps 	4X: 1.64 fps 	
Proteus		1X: 9.97 fps 	2X: 5.18 fps 	4X: 1.63 fps 	
Gaia		1X: 7.72 fps 	2X: 4.74 fps 	4X: 2.68 fps 	
4X Slowmo		Apollo: 20.51 fps 	Chronos: 9.66 fps 	Chronos Fast: 10.94 fps 	

Topaz Video AI  v3.1.10
System Information
OS: Windows v11.2009
CPU: AMD Ryzen 9 7950X 16-Core Processor              31.146 GB
GPU: AMD Radeon RX 7900 XTX  23.945 GB
GPU: AMD Radeon(TM) Graphics  0.47446 GB
Processing Settings: device: 0 vram: 1 instances: 1
Input Resolution: 1280x720
Benchmark Results
Artemis		1X: 32.33 fps 	2X: 12.77 fps 	4X: 3.78 fps 	
Proteus		1X: 21.05 fps 	2X: 11.13 fps 	4X: 3.7 fps 	
Gaia		1X: 19.46 fps 	2X: 10.97 fps 	4X: 6.59 fps 	
4X Slowmo		Apollo: 37.07 fps 	Chronos: 19.29 fps 	Chronos Fast: 37.83 fps 	

Topaz Video AI  v3.1.10
System Information
OS: Windows v11.2009
CPU: AMD Ryzen 9 7950X 16-Core Processor              31.146 GB
GPU: AMD Radeon RX 7900 XTX  23.945 GB
GPU: AMD Radeon(TM) Graphics  0.47446 GB
Processing Settings: device: 0 vram: 1 instances: 1
Input Resolution: 640x480
Benchmark Results
Artemis		1X: 65.22 fps 	2X: 23.67 fps 	4X: 7.13 fps 	
Proteus		1X: 43.3 fps 	2X: 24.1 fps 	4X: 8.17 fps 	
Gaia		1X: 47.82 fps 	2X: 33.92 fps 	4X: 18.75 fps 	
4X Slowmo		Apollo: 119.97 fps 	Chronos: 43.39 fps 	Chronos Fast: 78.8 fps 	

Here are the benchmarks from beta forum :thinking:
Input Resolution: 1920x1080

And here is the comment from Developer

[Post was benchmarking so moved to the benchmarking thread by DaveL]

Also, here is a video of it happening during a HEVC upscale. I have no idea why I have task manager opened to iGPU, but you can see what the rest of the system is doing. This takes place approx 6 minutes into the render.

Another reason why old models should be available. For some videos I’ve gotten better results with older models so it would be great to be able to download them and use them for certain tasks. I’m also wondering if some models are being overtrained …

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Topaz 2.6.3 handled B/W just fine. Haven’t check v3.1.10 though (no need) but I will.

how old are you talking about? I wonder, if you install an older version if they are still there? Still use 2.6.4 because i ran out before 3.0 and my trial of 3.0 was such a disaster. Not just bugs, the UI was terrible. 2.6.4 goes back to Artemis 10 for them (up to 12 or 13). It says older versions are not available. Maybe older versions have even older models?

Gonna try 3.1.10 out again and hope it’s ui treats me at least a bit like a grown up (=not forcing 10 ā€œassistantsā€ down my throat every turn). Model and performance changes (i thought before this) are probably so many now, it’s unavoidable to bite the UI bullet.

Windows PC, 2080Ti, i3, 32GB ram. I deleted the program and reverted to 3.1.9 as need to use, as such logs possibly gone?

BTW it’s Artemis not Artemies

I confirm for the preview, it has been bugging for quite some time now, when we get to a point, it shifts the source image by one or two images. hard to compare in good conditions, I prefer the preview of 2.6.4. but hey… apart from that, the latest versions are faster and I noticed especially with gaia when I upscale the video.

Artemis V8 and earlier is what your referring to. You can import V8 into version 2.3 of Topaz, but it was around then that V9 was done and broke it. You can’t import models into version 2.4, so consequently 2.3 is what I still use currently - and this was one of the reasons. The other is also because V3 has no frame control yet for exporting and side by side comparisons on preview are still borked.

You can also use any of the Artemis versions in Version 1 of Topaz as well as they all pre-date it - I have played with Artemis back into 1.5.3 of Topaz.

The main downside is that my scripts that worked well with Artemis take a long time to export. As the current version still won’t bring in Avisynth imports, I have been trying to replicate the results in Proteus so I can export much quicker and then process in Topaz.

The export only would usually take 6x hours. In V2.3 this is fine, because as it exports it upscales, so the overall time is greatly reduced. To do the same thing in current versions meaning adding 30-40% more time to process an episode, putting aside the fact that Artemis doesn’t work well anymore.

Results are mixed still, but I have placed some examples in the star trek thread recently, which I think replicates much of what Artemis ā€œused toā€ do - unfortunately its such a very specific thing where different videos may have such very different Proteus settings that copy pasting is almost useless unless your working with the exact same source file.

Hi, thanks for this Version 3.2.0.4.a - but unfortunately my MacPro 2019 still crashes.
Sending you 2 logs, mayby it is revealing:
logsForSupport.tar.gz (968.6 KB)
logsForSupport.tar.gz (241.7 KB)

Hi. The bench results aren’t totally consistent, as I found some differences…

bench

On another bench, I got:
Gaia 1X: 5.28 fps
4X Slowmo Chronos: 11.89 fps
4X Slowmo Chronos Fast: 17 fps

when using video AI 3.1.10 I was trying to upscale some old tv shows that I had and notice when viewing the preview in and external video player there is about 5 seconds where the video is frozen and only audio plays from the video, but of frames before the start of the preview frame, then when the audio catches up to the moment where the video is frozen the video will then play with the audio. This would make it impossible to upscale old tv shows.

I suspect they have a fix, but can’t apply the change because it creates problems elsewhere, otherwise live preview would be working today.

That’s within run-to-run variance. If you were getting greater than 2 plus or minus frames per second, I would call that unstable.

That’s because when making previews, it cuts at key frames. Sometimes there is a lot more audio in the cut than video. When doing a full video, without cuts, there should be no such issue.

Frame interpolation keeps turning itself on any time you save a new preset, even when it is not required (no frame rate change).

deinterlace doesn’t work that good think it was better even in 264, maybe you could look at it and add more options since there are many ways to de interlace thanks.

I highly suspect its related to the change in no longer handling frames of the image - one the things that can kill my usage of V3 still. In V2 the sequences were handled by frame number not time index, and I suspect that change is what has broken the previews and why its taking so long to fix it.

My guess is they need to fix the frame handling before the previews can be fixed, and given that the frame handling was changed entirely in V3, its probably a very large change. Having said that, someone else’s work flows may be able to enlighten me, but I have seen no advantage from changing from frames to time index - it only seems to have made everything harder/worse.

Is there an underlying reason that is more technical I don’t know of? Otherwise, it would seem to make more sense to drop the time index handling entirely and revert back to frames. If it hasn’t been fixed over a year after starting V3, it feels like it was a bad move from the start.

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