Wondering if I’m doing something incorrectly or if this is a bug. I did my first cloud render, app shows that it processed. I clicked “download”, nothing happened, now I see “view export” but upon clicking that, no video. I’ve looked through my local directories and it doesn’t seem to have downloaded anything.
Oh totally. I’m a casual observer of this scrap heap. It has been quite a long while since I had hope of getting any result from reporting an issue/bug/error. My goal in coming here today was to list out the extremely “low-hanging-fruit” of issues—again.
1). Scroll wheel on the timeline. Still too extreme to be useful. One tick goes from all the way zoomed out to individual seconds on the major grid marks.
2). Still no scroll arrows on it.
3). Default action of the scroll wheel in the timeline is to zoom. Should be to scroll. That aside, it should scroll centered on where the mouse cursors is. Testing this aspect some more, it’s worse than expected. Sometimes, it zooms to the center of the timeline. It’s not consistent where it tries to zoom in to.
4). Almost fixed! Yes, now clicking on the outlined area does close the menu, but clicking the menu button again does not close the menu—and that deviates from standard expected behavior. So close. Here’s my bribe: If you give me forum leader status again, I’ll decree this one fixed all the way.
5). I can live without the preview menu and the open preview folder option therein. I request it returned.
6). Tool tips.
7). CLI halting if logged out. Pending test.
8). GUI spawns below the taskbar. Also known as: Does not remember where it was closed.
While I’m grateful for the fixes, these bugs are still in the wild:
TEMP folder wipe bug - still present. I’d say a dangerous one.
Duplicate frame removal/interpolation - still doesn’t work at all. This is since TVAI 5.4. At this point I have a feeling devs are cooking something new in this regard.
Previews are still created next to the original file (minor annoyance).
When an OFX plug-in is installed in DaVinci Resolve Studio 19.1.1, it will terminate abnormally and will not start.
If the OFX plug-in is removed, DaVinci Resolve Studio 19.1.1 will start normally.
And even in this version, I’m experiencing the same issue with multiple ffmpeg processes. When generating preview thumbnails, it launches three processes at once. During rendering, I’ve seen it go up to six ffmpeg processes.
Sorry, but what the heck is this? How about releasing a properly functioning version for a change? Since version 5.3.6, every update has introduced massive issues, some of which make the software nearly unusable. Please, start addressing the fundamental problems. I’m regretting more and more that I renewed my license…
I’ve also noticed that the multiple processes seem to be tied to crashes. Ever since then, I’ve had this issue, and I just can’t fix it, even with a complete and entirely clean reinstallation.
My 7800x3D gets completely maxed out by three ffmpeg processes when generating preview thumbnails for the timeline. Rendering with version 6 has become entirely impossible because Topaz simultaneously runs six ffmpeg processes, each consuming nearly 20% of my CPU.
Manually terminating the processes via Task Manager doesn’t work, either. The ffmpeg processes immediately reappear.
Mine is up in January. I am currently working on recompiling the v5.3.6 ffmpeg source, and add vapoursynth support, plus the x265 lib. And then I may well call it SchluĂź.
I was seeing this since 5.4 beta was introduced, and stable v5.4.x and v5.5.x also inherited this bug. I’d love to have mpv for previewing in v5.3.6 at this point.
I’m always putting one of the old Dungeons&Dragons cartoon episodes (360p) for testing, as the frame rate of the animation is especially jarring there. The video is at true 29.97fps, and I’m using the very same frame rate with duplicate frame interpolation/removal in v5.3.6 to see practically fluid animation no matter the frame interpolation model I’d select. Aion v1 model is good, but I found Apollo v8 to be the best for this.
That said, for normal frame rate changing, without using duplicate frame removal, v5.5.1 and v6 work well, I tested it on that 10fps render video of Steam Deck Valve put on their page way back when it was a novelty.
The settings I use (this time it was on Naruto anime 480p clip): ffmpeg "-hide_banner" "-t" "30.02222900986426" "-ss" "15.378" "-i" "W:/325feb92d93f3ee543833022b3721acb.mp4" "-flush_packets" "1" "-sws_flags" "spline+accurate_rnd+full_chroma_int" "-filter_complex" "tvai_fi=model=apo-8:slowmo=1:rdt=0.01:fps=29.97:device=0:vram=1:instances=0,tvai_up=model=prob-4:scale=0:w=1440:h=1080:preblur=0:noise=0:details=0.1:halo=0:blur=0:compression=0.52:estimate=8:grain=0.02:gsize=2:device=0:vram=1:instances=0,scale=w=1440:h=1080:flags=lanczos:threads=0" "-c:v" "hevc_nvenc" "-profile:v" "main" "-pix_fmt" "yuv420p" "-b_ref_mode" "disabled" "-tag:v" "hvc1" "-g" "30" "-rc" "cbr" "-b:v" "16M" "-preset" "p6" "-an" "-map_metadata" "0" "-map_metadata:s:v" "0:s:v" "-movflags" "use_metadata_tags+write_colr" "-metadata" "videoai=Framerate changed to 29.97 using apo-8 replacing duplicate frames. Enhanced using prob-4; mode: relative to auto; revert compression at 52; recover details at 10; sharpen at 0; reduce noise at 0; dehalo at 0; anti-alias/deblur at 0; and focus fix Off. Changed resolution to 1440x1080" "W:/Temp/VEAI Workspaces/Default/previews/325feb92d93f3ee543833022b3721acb_1_apo8_prob4.mp4"
There are examples, where the background is animated with full fps, but the foreground is drawn every second frame, which throws the frame duplication removal algorithm off a bit - the animation isn’t usually as smooth as normally it would be, but that’s okay. This is the image of such scene:
Here are the list of backend/processing related issues that I’m aware of after going through the last 5 beta releases, that are not machine specific:
TVAI is changing video to VFR for certain videos with certain codecs
We potentially have a fix for this issue and a new build should be available soon with a fix for the issue.
Duplicate detector is broken @mikmod1 This has been fixed and should be available in the next build. In the near future we will be adding multiple duplicate detectors so depending on the type of video different detectors can be selected. The current one is designed for absolute similarity between frames. Others that take compression degradation, noise etc. will be added.
Stop processing if output is going to be watermarked @ForSerious I do not like the idea of having an option in the command to stop processing with watermark. However, I do agree that this is a problem. Since this is a command line only issue (assuming that GUI shows trail mode correctly). We will add support for an environment variable TVAI_TRIAL_ALLOWED set it to 0 and the FFmpeg process will stop instead of watermarking.
Linux Build
FFmpeg builds are available for Linux and can always be custom built directly from our git repo here
Shutdown/Sleep after processing
This should be handled via the OS settings power options. We do stop the machine from sleeping while processing. If for some reason this is not working, please let us know.
Cloud processing cost
We are also actively working on resolving any cloud processing issues and bringing down the costs drastically. This will allow people with slower machines or even faster ones to process longer videos on the cloud without waiting too much.
Please let me know if there are any backend/processing related issues that I missed by tagging me and we will fix them.
Thank you, @suraj! I’m really curious about the evolution of the duplicate detector.
I hope the TEMP folder wipe-at-exit issue will also be addressed, as it’s really dangerous - I shudder to think, if there were any other folder treated in such a way hardcoded into the app.