I tried using the Art mode for some old Calvin & Hobbes comic strips. The results look good for most part but the model seems to clean the intended colorful (sometimes B&W also) dots in the original image e.g. the yellow dots in Calvin’s hair or the black carbon particles around the smoke from the spaceship. These details are somewhat retained in the Architectural and Standard model but the rest of it is not as good as Art.
Performance Number for a Quadro RTX 5000 (ProGPU) and RTX 3080 (Gaming GPU).
Both 7 - 8 sec for 1080p to 4K.
If in the Future the Tensor Cores get used the numbers will not change much here (Quadro RTX 5000 to RTX 3080. (but maybe with RTX A5000 vs RTX 3080) because:
Peak FP16 Tensor TFLOPS with FP16 Accumulate.
RTX 5000: 89 Tflop
RTX2080: 84 Tflop
RTX3080: 119/238 ← second is Sparse Feature.
Peak FP16 Tensor TFLOPS with FP32 Accumulate.
RTX 5000: 89 Tflop
RTX2080: 40 Tflop
RTX 3080: 59.5/119 ← second is Sparse Feature.
Just to feel where things really work:
You know there is also the Nvidia A100 its Data Center GPU, look at the numbers here.
Peak FP32: 19.5 TFLOPS
Peak FP16: 78 TFLOPS
Peak TF32 Tensor Core: 156 TFLOPS | 312 TFLOPS2 ← second is Sparse Feature
Peak FP16 Tensor Core: 312 TFLOPS | 624 TFLOPS ← second is Sparse Feature
For awhile, the default “other scaling” was changed to 3X. This was great and I used it a lot. It now seems to be back to 2X. Why have a 2X default when there is already a 2X button?
Giga Pixel Now when Producing File from Raw Camera File Scale 6 Setting 3 PNG now making File Greater 8 bit tif Smaller than Tiff 16.Size is 3 gig Plus Both Windows and Mac
Update: i did not type in, i did use what i did type in before (Software start before (yesterday) and just pressed ok, i’ve to press enter into the width field to get it loaded the resolutions.