Topaz Video AI v4.0.0

I had a strange thing happen. I normally don’t have a default profile set in the preferences. Since the release of 4.0.0 I decided to have one configured. The previews were taking a real long time, cpu/gpu seemed to be utilized, but no progress was being made on the preview. There was a little clock/wait icon on the preview. If i wait long enough it eventually completes, its an awfully long time, maybe like 2 or 3 times the normal processing time.

I removed the default profile from the preferences and set it to None. That seemed to fix the issue. However, if I tweak settings, process a preview, wait for it to complete, tweak and repeat; If i do that enough times I start getting that strange behavior again.

Timeline zoom keeps changing… default needs to be no zoom.
Hover + scroll wheel should change the zoom. The real tiny slider is way too sensitive.

I did not have any preset selected as I don’t use any presets. I customize each project on the fly. So that’s not my issue, apparently. I tried to use a preset and same result. Changed to none, same result. Processing is painfully slow. Basically unusable if I have to wait 7-10 hours for a 45-60min clip to render.

Awe that’s too bad… I was hoping maybe you were running into something similar. I’m mostly using Apollo & Proteus. Maybe there is some issue with the other AI models. I was also hoping that 4.0.0 was going to be a huge UI improvement; it’s more unintuitive and quirky.

Only a slight improvement with Proteus, 3.5fps. I have a relatively late model Asus with 32gb RAM and RTX 3070, so processing load isn’t the issue here. The strange thing is, when I upgraded yesterday and did first run, it seemed fps was fine, comparable to previous version, however upon reboot today, different story.

Happy cake day! :cake:

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Ok, I restarted Video AI later today and the switches seem to be properly aligned now. So it seems to be random bug that appears and goes under very specific circumstances.

I will write again if I manage to recreate it.

Yes, the loop feature is a very useful, as I tend to watch the video a few times to pickup details that I may have missed in earlier passes. Also, I find the without the loop, the play head ends up in a difference position as it’s very sensitive as soon as I touch it. Unless I’ve recorded the exact frame, I end up re-processing the video from a different position in the timeline. That means I have to re-process both videos when I’m only looking to make a minor change to one of the videos.

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Agreed. Bring back the old loop preview Topaz!! I understand a new workflow requires a learning curve, but the new update adds tedious features that were once automated and convenient or now increase workflow times due to having to tweak more buttons and sliders that in my opinion, don’t add to the overall value, efficiency or effectiveness of the platform.

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Thanks!

Correction, the issue is when the preview transitions back to the original video, it will show the wrong rotation at that point.

Also a way for the video to auto-loop within a preview’s time bounds would be good.

Hi Tony, sent now.

I haven’t installed 4.0.0 yet, but the new CPU limitation appears to knock out my trusty Intel 4770K CPU, released in 2013. It still does everything … I want.

EDIT

In view of the post below by @markusmeier84

*except AI stuff at the speed I want… etc [please disregard - I need to actually test this!].

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I also noticed that when you change one of two different previews while starting from the exact frame in a timeline and press the preview button, both previews with re-render, even if one of the previews has no changes. It would be nice if only the preview that was changed was re-rendered.

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For Intel CPU you need at least Haswell (released mid 2013), so the minimum requirements should be changed to that.

They can’t keep using a 13+ year old toaster and think this is going to work forever…

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Seems to be ok for me:

Topaz Video AI  v4.0.0
System Information
OS: Windows v11.22
CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz  31.942 GB
GPU: NVIDIA GeForce RTX 3070  7.8438 GB
Processing Settings
device: 0 vram: 1 instances: 1
Input Resolution: 640x480
Benchmark Results
Artemis		1X: 	75.56 fps 	2X: 	37.24 fps 	4X: 	10.68 fps 	
Iris		1X: 	63.34 fps 	2X: 	39.12 fps 	4X: 	14.18 fps 	
Proteus		1X: 	59.06 fps 	2X: 	33.61 fps 	4X: 	10.56 fps 	
Gaia		1X: 	27.45 fps 	2X: 	19.46 fps 	4X: 	12.42 fps 	
Nyx		1X: 	25.85 fps 	
4X Slowmo		Apollo: 	82.02 fps 	APFast: 	163.16 fps 	Chronos: 	56.45 fps 	CHFast: 	76.01 fps 	

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Frame rates are atrocious for me:

Topaz Video AI  v4.0.0
System Information
OS: Windows v11.22
CPU: Intel(R) Core(TM) i7-10870H CPU @ 2.20GHz  31.757 GB
GPU: NVIDIA GeForce RTX 3070 Laptop GPU  7.8447 GB
GPU: Intel(R) UHD Graphics  0.125 GB
GPU: Intel(R) UHD Graphics  0.125 GB
GPU: Intel(R) UHD Graphics  0.125 GB
Processing Settings
device: 0 vram: 1 instances: 0
Input Resolution: 1920x1080
Benchmark Results
Artemis		1X: 	02.07 fps 	2X: 	01.49 fps 	4X: 	00.46 fps 	
Iris		1X: 	01.89 fps 	2X: 	04.96 fps 	4X: 	01.53 fps 	
Proteus		1X: 	08.24 fps 	2X: 	05.95 fps 	4X: 	01.65 fps 	
Gaia		1X: 	02.90 fps 	2X: 	02.00 fps 	4X: 	01.34 fps 	
Nyx		1X: 	03.86 fps 	
4X Slowmo		Apollo: 	11.32 fps 	APFast: 	39.31 fps 	Chronos: 	07.01 fps 	CHFast: 	11.29 fps 	

I don’t mind the ability to compare. I just don’t like the way it’s being handled. We had a 4-way split view in I think the 2.x releases that still produced previews in a similar way that single previews did, that was nice. The new a/b comparison also changes up how previews work, which I don’t like.

Woah! I just logged in to see how the 4.0 release is going and seems that, it was not too ready for launch? Issues with how you preview the videos, slower render times, big issues on Apple silicon, etc… Does anyone know if completely deleting the previous version and doing a completely clean install of 4.0 fixes any of those issues or is it just a very buggy release?

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