The Benchmark obviously does not reflect a real world workload. When I acutally run a real processing either with a 100 % GPU power limit and with a 33 % GPU power limit via the MSI Afterburner the processing speed shown remains the same, but when I run the Benchmark the results are very different, in this case 17 fps for Artemis 2 x on 100 % GPU power limit and 13 fps for Artemis 2 x on 33 % GPU power limit.
Small gripe but this has been happening for4 a long time. Can you make it so that when I update the software I don’t have to pin it to the start menu every time?
With my Ryzen 7 5800x system and whatever GPU (3060 ti and 4080 specifically) my real world upscaling with Artemis is maybe 30% or so slower than indicated by the benchmarks, with everything else turned off including detail recovery, and audio set to none. Prores. Well that’s a lot, and I am sure there is a logical reason for it - but it doesn’t help to maintain confidence in the software claims and makes GPU/CPU combination comparisons very very difficult (you should see my spreadsheet!).
Assuming that others see this too, it seems to me that the benchmark program needs to be re-done to better reflect real world conditions. That’s for upscaling - but also, comparing slomo and e.g. Apollo with Chronos, that’s just as difficult for 2x slomo because the benchmarks only do 4x - which flatters the Apollos. Chronos is just as fast as Apollo for me at 2x, and much the same as Chronos Fast.
v.3.3.9 - a lot of useful fixes - is it worth updating to it or staying on the old version?
still using v.3.3.5 - this version is more stable
because versions 3.3.6 -3.3.7 -3.3.8 were terrible - with many different problems due to “Preview”
I am unable to work with v. 3.3.9 because of the continous ongoing stuck preview. This issue is present for months now and happens to any single video I try to process. I can not work with Video AI in its current state. I know I often say please be patient. I have no idea why it can’t get fixed and why there are even releases with this issue included.
in version 3.3.5 I was able to turn off Preview and set it to ignore Preview and Trim
and starting from version 3.3.6 everything is bad - so try version 3.3.5 and set to ignore Preview
Missleading? Do you want me to write down any single version number where the preview got stuck continously for me? Does it make any sense to refer to older versions at all?
My point is that you referenced 3.3.9 specifically, when the problem has been present for all v3 releases since it’s inception. Which makes anyone reading your post think, oh, there’s a new problem in 3.3.9? So yes, misleading.
Okay, just for the completion please mention any single version in detail where it happened before just for the case that nobody might think this is a new issue. Thanks.
It’s never worked properly. As you know, I’ve already posted about it here, and I’m sure the devs are aware. When it gets fixed, or even can be fixed, is anyone’s guess.
Versions from 3.3.6 to 3.3.8 introduced a bug that I could not live with, namely the estimate function in Proteus manual mode did not work. This version seems to have fixed it, thank you.
I also tried the 3 functions for presets, create, delete and update and they work well. I did run into a little inconvenience: I want to create a preset for upscaling to 4k at a fixed 8k bit rate so I select the built-in “Upscale to 4K” then I changed the encoder bit rate from “Auto” to “8k”. Now to create a custom preset, I have to change the preset to “None” first before I can create a new one. I wish that create function (+ icon) is added to all the built-in presets in the future.
If you are working with 720p input resolutions and up, and exporting to anything other than ProRes, you will quickly see that export preview is broken.