I was wondering if we could get a more detailed reasoning why Nvidia driver 522.25 or higher is required? What would be the outcome of not using the latest compared to say driver 517.40? Iâm not a huge fan of just changing drivers for a slight improvement. Gamers found this out last month when the latest driver with Geforce Experience installed caused many headaches after Microsoft updated Windows 11 to 22H2. People had to either uninstall Geforce Experience or downgrade the driver package completely.
Trimming doesnât allow forwarding or rewinding frames easily. Youâre stuck having to enter the frame number manually in the timecode or using the mouse to change the trimming boundaries. You can forward and rewind, but your current frame can not be selected as the in or out point of the trim.
Hi
The updates are impressive, given the short time span. However preview is still completely broken, Without a before and after the software is useless Iâm afraid.
I hope fixing it is of top priority. I realize you have your hands full but it really is that important.
Would appreciate some advice about an error message if anyone has a sec. I tried the 2.6 demo and liked it, but since it couldnât be relied upon to work on my offline PC without requesting activation again I waited for version 3.
Now Iâm trying version 3 (3.1 and 3.2) and it fails with an error message at least 75% of the time when I try to run a preview, saying âError Message from AI Engine: Model Failedâ. It also seems to take 4-5 mins to try and preview a 1 second clip.
I also donât seem to be able to download all models which is, given the whole point was to put it on an offline PC, rather frustrating. Does anyone know if you can download all models with the 2.6 version then move the files over?
I donât have time to try and grab any logs right now but is there something obvious going on with the AI Engine: Model Failed error? Iâm on the latest drivers with a gtx 1060. It worked fine with 2.6.
Canât start the process with error âError message from AI engine : model not foundâ .
This error occurs only in v3.xx on Mac. How can I solve this problem?
The âofflineâ problem with 2.6.4 was that it was supposed to be able to work offline but was apparently unreliable in this regard, as confirmed by support staff, which was why I chose to wait for 3.
Regarding my âAI Engine: Model Failedâ error, the model does say itâs downloaded and the model folder does seem to have a in file there, so I assumed it was telling me it has downloaded but wonât run successfully for some reason.
Iâve also double-checked, and a preview that took a few seconds to generate on 2.6.4 takes 4-5 minutes in version 3.2 so something is clearly very not right.
I also feel like there are fewer options in 3 just generally, or perhaps I havenât spent long enough with it? But going back to 2.6.4 straight afterwards, my gut reaction was that 3 doesnât feel âreadyâ yet. Hopefully more fixes and updates will be coming quickly.
Can anyone tell me: It offers to download models that are âoptimised for your hardwareâ when you use them. Is the âall modelsâ download for 2.6.4 every model optimised for your own hardware only, or literally every possibly variation? Sorry if Iâm asking stupid questions but Iâm only just starting with this.
I reverted back to 2.6.4. The quality of the Proteus model is far superior on 2.6.4. I did an A-B test with the same file, and there is no comparison.
Also, can you please add back the granular grain controls? Having a grain control that just says 2 is not very helpful. The ability to fine-tune it under 2.6.4 makes the quality of upscaling 480p files a lot better.
Lastly, as everyone else said, 3.0.2 is significantly slower than 2.6.4 (Using AMD 5950x and RTX 4090, 32GB of RAM, the previews are broken, and the user interface just drives me up the wall. The Previews, All Outputs, and Export below the main video are janky at best and broken most of the time, where I have to click back and forth between Previews and all outputs to see the other previews.
I will be sticking with 2.6.4 for a while until a lot of these issues are ironed out.
Actually, I started it up did a few things that brought the previous VEAI 3 version to their knees and it stayed up. - It appears to be much more stable. (I have family coming and so not as much time in front of the monitors todayâŠ)
I did notice it was rendering rather slowly, but I wasnât certain whether it was my settings or something else. - They say itâs the first hundred years thatâs the hardest.
So multiple - bugs I reported in 3.0.1 are not listed in fixed, or known issues. Do I interpret that as not fixed, fixed but not included in the update notes or missed entirely from the feedback from 3.0.1?
Ultimately i will check again to see if they are fixed, but if you are having us give feedback and reporting problems, please have the courtesy of having them listed - either in Known issues or Fixes - that way the onus is not onto us to continue to bug check the same bugs on the new release just to even find out whether they are fixed or not, report again, and then have no idea if that post was even looked at.
I tried a preview of one my standard tests - old 360x480 video.Cropped to 16x9 and upscale to 1920x1080. Input not interlaced. I got a preview failed with âunknown errorâ. Since I saw DTS in the error text, I changed TVAI Audio Settings to Copy and the preview ran okay.
The audio in the input is Advanced Audio Codec Low Complexity
3.0.2 will be my last Video AI for a while as my subscription is about to expire this month. And I hate to say the performance is still abysmal. Incredibly slow. Around 0.6 to 0.7 fps for upscaling a video to HD.
Please Topaz, please just confirm you all are aware of the performance regression on M1/M2 Macbook and have been working on this issue. Iâm not asking you to fix this anytime soon. Just please reassured you donât neglect users like me and can solve this issue in the future.
I love this product and has been using Gigapixel AI since 2018-ish, but itâs sad this is how we end up.
While I like the new version 3 UI quite a lot, itâs super laggy on my 16 GB M1 Mac Mini, during a export or preview creation is running. Menu items or sliders in view may take up to 10âŠ15 secs until they react - even under medium or low load of the system. Please decouple UI better from exports to keep it reactive at all times. In Version 2.6 UI was super fluid under any condition, also if split view was used in preview, the slider always was super smooth and reactive. Please try to bring that fluidity/smoothness back into UI.
BTW a Feature Request: It also would be a nice setting in the presets to give tasks (exports) a default priority. Sadly it canât be changed on running exports, but other entries in the queue can be a priority set.
Please stop spamming the forum with the same comments over and over again. Youâve made your point several times but once is enough. Any future recurrences will be removed.
Nothing negative to report, 3.0.2 with 3 videos in parallel 1280 â 1920 (progressive, medium quality/Halo â Artemis/Denoise, Sharpen; H.265; mp4) 0.38spf, CPU (3x ffmpeg ~15%), GPU 87-93% 10,7/12GB. Everything looks very balanced. Trim, Crop, Preview as usual ok.
Seriously, we no longer have the right to say what we think? in this case sorry, if it starts like that for me, as much as I say nothing more, if we can not say anything more. thank you for your message anyway.