I agree
Iāve observed that the grain effect doesnāt simply apply grain on top of the enhancement/correction but changes the enhancement. Please screen captures showing enhanced shot before and after grain. I and need the grain to be applied over the enhanced footage without changing the enhancement. Can you please review frames and log and help me understand what is happening here and whether this is a bug that can be corrected?
V6.0.0.2b
M1 Mac Studio
logsForSupport.zip (6.4 MB)
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Iām stopping this year mainly because the Linux build has been deprioritized and the version I do have just throws hours of compute time away on āAI errorā / āmodel failed to downloadā failures anywhere between 25% and 90% of the job done, discarding the output file in the process. With no love being shown to the Linux version right now, there seems little point in filing bugs (itās so far behind their current code on other platforms, it would seem to make little sense) and they clearly are getting their revenue from elsewhere, so it makes sense to stop until they have interest again.
I opened this beta on my Windows 10 machine. It installed and ran *fine. I was able to open a FHD video and run Apollo on itātill I got bored of the speed.
Topaz Video AI Beta v6.0.0.2.b
System Information
OS: Windows v10.22
CPU: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz 7.9515 GB
GPU: NVIDIA GeForce GTX 1060 3GB 2.9082 GB
Processing Settings
device: 0 vram: 1 instances: 1
Input Resolution: 1920x1080
Benchmark Results
Artemis 1X: ERR fps 2X: ERR fps 4X: ERR fps
Iris 1X: 00.96 fps 2X: 00.50 fps 4X: ERR fps
Proteus 1X: 00.76 fps 2X: ERR fps 4X: ERR fps
Gaia 1X: 00.28 fps 2X: ERR fps 4X: ERR fps
Nyx 1X: ERR fps 2X: ERR fps
Nyx Fast 1X: 00.88 fps
Rhea 4X: ERR fps
RXL 4X: ERR fps
Hyperion HDR 1X: 02.94 fps
4X Slowmo Apollo: 01.34 fps APFast: 05.70 fps Chronos: 00.65 fps CHFast: ERR fps
16X Slowmo Aion: 01.69 fps
*As you can see, not all models even work on this āState of the artā hardware. I tried putting the memory usage to 10% and that made it even slower.
Thank you, itās really reassuring to hear that. ![]()
I didnāt have any of the issues youāre having.
To follow up, I would love to know how best to apply grain without any enhancements.
Thank you for your hard work.
This is what we like to read.
Focus on fixing bugs that impacts your paying customer base ![]()
This is, quite honestly, quite absurd. VFR is bad, but at least the basic models should work.
I may follow suit:

Time is nearly up. I need to make a decision soon.
Donāt blow it out of proportion. The hardware is clearly below the minimum requirements. (And all of those models that failed and exist in VEAI 2 will run on that machine. [Never mind mow much of a waste of time that would be.])
Sigh. The new TVAI_TRIAL_ALLOWED environment variable is something that would save me from days of wasted processing.
I know it has not been added yet, so I should not renew based on that āpromiseāābut it sounds like itās going to be in the next beta.
Maybe the beta will come out with it before the sale ends.
Let me make clear I want to stay onboard for as long as is reasonably possible; but I donāt see myself go to v7 without an VFR fix. But it could come to me saying, one day, āLeave well enough aloneā is v5.3.6, as that version is working flawlessly.
Also, I got the early renewal deal offer (for $149, iirc). So, if I were to quit now, once I would renew, it would cost me over $200. So, again, I will hang in there for as long as is reasonably possible.
Iām not worried about VFR since I only output to tiff, but it is a huge problem for so many people.
Thumbnail generation need optimzing. Lags my entire system.
Scolling the mouse wheel on the timeline either zooms too far in or all the way out
On that note, hovering with your mouse over the timeline should show the time-indices (like in a text baloon). Currently, you just have to click somewhere on said timeline, and hope you land somewhere near you wanted to be.
Thanks for getting back to me with this, itās really appreciated!
LOL, itās as I said, my system is a F----inā idiot, I think Iām going to get another SSD and reinstall windows, either that, or reset my system altogether, as Iāve been uninstalling scores of media programs, and the like in an attempt to negate any pesky codec/processes that may be interfering with my system!
But before all of that, is there a simple command line command that can disable hardware acceleration for mpv?
The only thing like that that comes to mind is the Game mode in Windows.
HA! ![]()
Thanks a lot for the advice, ironically, we are of like mind, as thatās the first thing I tested for after posting my last comment!
@tony.topazlabs @suraj (Iām too lazy to rewrite this, so Iāll link you to my reply.)ā
Yeah, what āalmostā did the trick was to turn off Hardware-Accelerated GPU Scheduling, I meant āalmostā as I was finally able to interact with the main window, (Whereas before I couldnāt.) yet the programās UI was/is still unstable to work inā¦
**Itās as though the UI itself was integrated into the player, instead of the other way around; I say that because, as the UI was flickering and fading, **the player/program ran flawlessly, ironically, the player, and program itself do not seem to be the issue, itās something on my system interfering with the programās UI, and to top it off, I also have the preview display bugā¦
**(This is only used as a descriptor, as itās not based on fact.)
From what I could manage to do while the UI was stable, was to reset my settings and check for new models, however, I found that whenever the UI started to glitch out, I was able to scrub the area where the timeline shouldāve been, and I got the UI back, but it was a constant back and forth.
Thereās still a possible underlying issue with DX11 with my system, so Iāll have to look into that as well.
However, I have a few ongoing projects, so I reinstalled 5.3.5.0.b as thereās no way I could complete anything, as otherwise I would have to babysit the bloody UI whenever it kept glitching out while working in the programā¦
However, the logs and videos are incoming later on.

