For me, SL Precise works, Windows 10, RTX 3090 and 591.74 Studio drivers. But I’ve tried it on the whole video, not the part of it. SL HQ failed on me when I selected just the part of it with [ ], so I thought it downloaded erroneously. But I can’t retry it now, as I deleted the blobs.
Whether it’s game drivers or studio drivers, whether it’s a complete video file or excerpts from a video, nothing works. I always get an error message with Precise.
Starlight precise also not working when trying to process a portion of a video. Also appears to be a memory leak with neuroserver, it is eating my entire system memory of 64gb.
Yeah this isn’t working for me, either. Updated the application and rebooted. Selected a 1-minute 540p clip to upscale in Precise. Starting the render fills up entire system memory of 96GB and gives an error on the render.
Other models work, at least Mini works, just tested it.
Will you guys be fixing the memory leak issue can’t really use any of the starlight models with out all my systems 64gb ram being used. Did not have this issue with previous update 1.3
That’s how it looks like on my Win10 system - SL Fast 2 loaded, did its thingy, and unloaded. The previous memory usage spike, of the left, is during SL Precise processing, which I cancelled (Ordy destroyed animation looks better with Fast 2 testing).
The frame rate (fps) displayed for the Starlight Precise model seems to be incorrect. The video has been rendering for almost an hour and has only processed a few seconds so far. Video length is 30 minutes and 50 fps.