Update:
The low memory bug problem is also present in VEAI 2.1, however, Gaia processes considerably faster in 2.1 vs 2.2 and to my eyes I see zero improvement in 2.2 (RTX 3090, 1080p to 1440p = .45 sec / frame with
RTX 3090, 1080p to 1440p, GaiaHQ 5
VEAI 2.1: ~ .45 sec / frame
VEAI 2.2: ~ .60 sec / frame (as slow as the 2080 Ti!)
Not sure what changed, I see zero difference in bit-rate, artifacts or compression and both versions are using GaiaHQ 5!
Also, good news, the DSC (Digital Stream Compression) in Studio Driver 462.59 works fine with the Vive Pro 2, so I don’t, as of this writing necessarily need to be on the latest game ready driver.
HOWEVER, I will want to update the display driver when DLSS is implemented in Read Dead Redemption 2.
If the studio drivers are the only drivers that can be used and both Topaz and Nvidia are aware of the low memory bug with the 30 series cards why are the Studio Drivers updated so infrequently?
Surely Topaz can send some of that $300 asking price for what feels like share-ware Nvidia’s way to spurn more frequent driver rollouts.
Still not happy with this product for this asking price and I do not recommend it and I will be producing a negative video review on my youtube account.
Topaz please get your act together, this is unacceptable, and all of these comments “you must be a kiddie gamer”, no dude, I do other things that solely edit video, I’m into VR, I have a DJI FPV drone I fly, I review products and enjoy good old fashioned gaming on my Samsung Odyssey G9.
This notion that one who picks up this video editing software is some kind of professional who doesn’t enjoy other activities with their PC hardware, I can easily turn this around on you and say that I actually use my PC for things other than video editing!