After upgrading to the latest Nvidia driver (465.89, released 3/30), I am now getting the “Unable to run the selected model. If this error persists, try lowering your VRAM usage in preferences” error. Prior to the new driver, I was able to run all of the Artemis models (including the new ones) on the highest VRAM setting. Setting to the lowest usage yields the same result. After searching the error, I also tried enabling page file on the secondary SSD where I have VEAI installed as recommended.
I was getting this error in v2.1.0, so I also tried upgrading to 2.1.1 and still have the issue.
I tested all models, all output modes, on lowest compression for video.
I also tested previous videos that worked fine, and also tested the videos from the tutorial.
Any recommendations other than downgrading? I’m using the game-ready driver. After searching around on various forums to determine if perhaps the studio driver would be better, it appears there is no benefit to running Studio driver over game-ready from a performance perspective.
After still having performance issues, and issues elsewhere outside of VEAI, I ended up using DDU to completely remove the video driver and went back to N-1 version of the GRD. Also, there were other updates outstanding with the release of the latest GRD. I installed a pending EVGA card firmware update, and then MSI bios update, which were both related to the latest GRD that enabled ReBar. After about a week I got antsy to try the new driver again, and it is now working fine. No more VRAM issues.
So I would say:
Try disabling GPU scheduling first.
If no luck, try DDU to the n-1 driver, check for card firmware updates, BIOS/VBIOS updates, and then try the latest driver again if you need it outside VEAI. If it fails again you can always revert.
Well THAT sucks, I’m guessing that the VEAI devs don’t/refuse to use NVidia cards or are using outdated drivers (If that’s the case, WHY!?) as this issue could have easily been found and fixed already…
EDIT2, Yeah, sticking with the studio driver is not a bad idea after all, as this is an invaluable part of my encoding pipeline, especially effective for my 3D animations as well!
(Z...z...z 😴 I'm sleeping. And I love Sumire 😍.)
It’s on Nvidia side. Driver’s meant to help the GPUs run effectively with the applications, because Gaming does not use the GPU heavily like AI applications. For professional apps, it takes more time for developers to work with Nvidia to implement new features or fix current bugs. There’s a reason for Studio Driver to exist. If you think VEAI doesn’t work well on your computer, you should delete it and play minecraft instead since it runs well on any new Gaming driver.
That made no sense, it’s pretty much a “no you” playground argument…
How the conversation should have gone…
It’s on Nvidia side. Driver’s meant to help the GPUs run effectively with the applications, because Gaming does not use the GPU heavily like AI applications. For professional apps, it takes more time for developers to work with Nvidia to implement new features or fix current bugs. There’s a reason for Studio Driver to exist, as it’s much better for non-gaming applications…
Hmm, you’re right, thanks for the information!
Sure, no problem, as a beta tester I have a pretty good perspective on how the program works, and am happy to share that knowledge.
That’s how you can go about conversations with people you disagree with…
EDIT: Admittedly you’re still correct, I’m going to stick with the Studio drivers after all.
EDIT2 Edited out the harshness…