[KNOWN ISSUE] Grid-RGB artifacts with Starlight on macOS 26 (Apple silicon)

BTW, I was fed up enough with those ongoing SL mini issues (going from unusable to partly usable and then declining to absolutely rubbish again version by version) on AppleSilicon to finally setup ComfyUI.

Here, SeedVR2 seems to indeed work (although I’ve done only one not-optimal test clip) without those artifacts.

If the remaining time given is correct it seems to run at 0.66fps which wouldn’t be that bad for an M2 Ultra: 160 mins total rendering time (= 9600secs) for a 4:15 min:s clip (= 255 secs duration * 25 fps = 6375 frames). 6375frames/9600 secs = 0,66fps.Now, only the output quality has to be good enough.

Edit: OK, forget about the speed calculation - it’s still rendering :face_with_peeking_eye: - so totally unusable speed-wise at least with those current settings.

Do you wonder about that?

Apple Silicon until M5 has an AI unit from an Smartphone and a 2018 type of GPU.

Apple M3 Ultra has 70 Tops Int8
RTX 4090 has 660 tops int8.
RTX 2080ti has 215 tops Int8.

I just downloaded and installed the latest MacOS 26.3 Beta. Problem still exits. The output is unusable.

Stop your repetitive bashing already. If you’re a NVIDIA fanboy, then so be it.

And don’t come with inferior 8 Bit int precision values that are of not much use.

If you go FP 16 or FP 32 it does already look different.

Again: a M2 Ultra is somewhere in between a 4060 and 4070 performance wise - which for an integrated graphics solution is quite amazing.

M2Ultra has 27 FP32 TFLOPS vs. 29 FP32 TFLOPS on a RTX4070.

Nobody in their right mind expects 4090 performance from those M chips.

I just take what the internet serves to me and what people tell me.

All glorious Apple.

FP32 is not used in any AI software.

Its FP16 to int4 and then Tensor and Matrixcores will be used.

And i prefer AMD GPUs but devs dont like it, i dont like nvidia.

Amazing, yes, but does not help.

Its like a Hyper sportscar without tires, amazing, but does not drive.

FP16 is the same.

Lower precision gives bad quality results (at least where you can control and verify this, e.g. in SeedVR2).

But this is getting really OT.

Sigh!

  1. It’s NOT some exports but a general system wide issue that affects (at least nearly) ALL AppleSilicon systems - we have reports for M1, M2, M3 and M4 being affected. Just for the M5 there’s no error report likely due to only extremely few M5 systems sold that meet the requirements.

  2. And as also told before it IS NOT A GENERAL macOS 26 issue as this was not present in macOS 26.0 but occurred in 26.2.

  3. The description here as „Grid-RGB artifact is quite misleading considering that Starlight is absolutely unusable for all AppleSilicon systems. See the results above posted by me and everyone else.

  4. It’s still the same on the Beta2 of macOS 26.3 - so,again, the question: are you in contact with Apple about what they changed in 26.2 that broke Starlight ?

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Precisely. Starlight Mini doesn’t work on Apple Silicon AT ALL.

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I suspect theyve already lost a fair amount of Mac users (such as myself temporarily at least) because of all the issues and very specific hardware and software requirements (and going to subscription only)!

BTW, I reported this on the Apple forums as well, plus on the Apple bug report page.

But they don’t seem to care much, either..

Probably the least surprising news you’ll read today, but the newly-released v1.2.0 is exactly the same regarding this issue.

Confirmed on an M1 Mac as well using Topaz Video 1.2.0 I am thinking of rolling back to Tahoe 26.0, Can anyone confirm if Starlight Mini (Beta) still works on there?

Also having problems with the Proteus Natural model. The model appeared to download ok but I now get an Error after a few seconds ‘Estimating’ (in the Export Queue Status).

Well here (M2 Ultra) it was so.

26.0 worked (kinda as there were other issues) - immediately after updating to 26.2 there was that pixel garbage.

And that with the exact same TV(AI) version. See also here : [KNOWN ISSUE] Grid-RGB artifacts with Starlight on macOS 26 (Apple silicon) - #17 by jo.vo

Yes, but this time they even state this in the release notes:

…although that description is sounding overly nice/quite misleading of what’s really happening.

It’s like if a car seller told you: there is an issue driving the car on special roads but we’re working with the manufacturer on solving that- and then the car you get looks like this:

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GOOD NEWS!

Apple has just released Beta 3 of macOS 26.3 and obviously solved the Starlight issue by that.

See here:

and here:

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But, unfortunately here as well:

But other than some “ironing out”, agreed, it’s almost there. And definitely cause for hope.

Andy

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At last, Starlight is now working locally on my M1 Ultra with Beta 3 of Tahoe 26.3. Well done Apple! I guess that we will have to wait another 4 months before my problem with the Proteus Natural model is sorted out by Topazlabs.

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Thanks for sharing this, I’m gonna update my M4 Max and test right away.

Regarding Proteus Natural, have you tried setting the max memory to 10% in the app’s settings? That made it work without errors on my M1 Max (but I’ve not had any issues with Natural on my M2 Air or M3 Ultra Studio).

Also, I wouldn’t get too excited about Starlight on 26.3 Beta 3. After running a “long” video clip on my M3 Ultra, there were still some very occasional problems ranging from “ghost” tiles to a “mist” coming and going. So Apple / Topaz still have work to do.

Andy