Iris tries to draw human eyes on cartoons

I’ve been ignoring this for a while - primarily because this is a bug that I liked - but now it is negatively affecting my video processing.

Iris’ facial recognition is still very active even when processing animation. For the most part this has been amazing - I’ve had to enhance scenes where the characters have very small, low-detail faces, and Iris was the only model capable of capturing the details on the faces.

Iris adds a surreal level of detail to animated faces that are already very human-like. Here is an example:

Original

Iris 2

Iris perfectly captured every detail in the character’s… well… iris.

But, many cartoons are not so anatomically realistic. Here is an example of a character whose eye has no pupil and consists entirely of an iris - which is common in Western animation.

The eye is a single-hue oval, but Iris tried to add details that aren’t there - and it looks terrible. In other cases, Iris has actually tried to draw pupils inside of the iris.

The video AI struggles tremendously with animation, and this is just one example. I typically use a different AI application for animation, but I would like to bring this to the team’s attention.

I’m sorry. This is not a bug nor an issue. That is how it was made, meant and designed to work.

Iris is a tool for enhancing real looking human faces. Anything else it does well is luck.

I can use a chainsaw to hammer in a nail, but I shouldn’t expect the results to be great. That’s not the right tool for the task.

Where does Topaz say that Iris is only for live-action? I have not seen that published anywhere.

Many people have complained that Iris’ facial recognition is “over zealous”, and this is another example of that.

That’s on them then. You shouldn’t have to have been following the new AI model news to know that information.
Since they seem to be lax, here it is.

That post doesn’t say that Iris is exclusively for live-action. However, it does say this:

Iris is designed as a flexible model for all input videos, so it works well on both interlaced and progressive footage. In fact, we’ve found that it will often produce better results than the specialized Dione deinterlacing model, even for interlaced videos without faces.

Even Topaz has acknowledged that Iris has more uses than just facial recovery.

Regardless, the fact that the facial recovery operates in exactly the same way on animation as it does on recordings shows that the model is capable of handling faces in cartoons. Generally, it handles them perfectly. But occasionally, it produces issues like the one described above, as it does in recordings (see the many complaints about Iris producing scary faces).

This is just another opportunity for Topaz to improve their product and make it even better for consumers.

I’m willing to bet no animation was used in the training of the Iris model.

I’m willing to bet that little/no animation was used for the majority of these models, and it shows… It’s one glaring deficiency with the VAI.

The majority of the models available in Topaz Video AI have not been trained for this use case, however, we do have one model that was created to handle computer generated content. Gaia CG which will be found under the Enhancement filter

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