Gigapixel v5.0.2

Hi,
I don’t understand what you want to tell me?
If I use PS from LR, LR makes a copy of my original file, PS open it and if I save it in PS I have two files in LR. One original and the modified file from PS. Just like I described it.

Correction: PS is a special case if I call PS from LR, I only use SmartObject opening, PS opens the original RAW with the LR settings in Adobe Raw. Any saving from PS goes to a copy, TIF or PSD file format, the original RAW file is never changed.
If I use a other editor, like Gigapixel, LR makes a file copy before.

Maybe you misunderstand the term ‘original’ in my post? The ‘original’, I mean, is the one Gigapixel use. This is the copy LR generated (TIF file from the CR2 with LR tweaks applied) which should be overwritten not the original (CR2 file) from LR. Overwriting the LR original isn’t possible it’s a CR2 file and I don’t know any program which use this Canon internal format to save data. Even the Canon editor only append data to the CR2 files the camera generated.

The crash issues with the SSD iMac with Intel Iris Plus Graphics 640 1536 MB are still not resolved :wink:

Crashed Thread: 3 TImpServerThread

Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY

Application Specific Information:
abort() called

Application Specific Signatures:
Graphics hardware encountered an error and was reset: 0x00000013

Everybody knows that as it is not part of the external editors usage in LR. So why do you even bring it up when my post, if you read it, was talking about standard workflow where external editors DO overwrite the original image PASSED. LR does NOT send an original image in the catalog unless it is NOT a RAW image and you ask to send that in the edit dialog.

FYI the terminology is correct, the image passed is a ORIGINAL image in the catalog.

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Ok.
We both want that Gigapixel overwrite the original file passed from extern in Gigapixel and don’t use ‘save as’ like it do it now, Correct?

Yes as was in 5.0.1 - “External Editor support has been added on Windows. For photo editing applications that allow you to open images with external programs, Gigapixel will process it, save the original image, then quit

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Since the update to v502 the final result doesn’t show AI improvement but rather looks as simply ‘bicubic’ upscaled – quite different to the crispy look in the preview window.
I tried uninstalling + reinstalling and tried with discrete GPU ‘on’ and ‘off’, but without success.

Previously I had used v492 which worked well and also v500 (for a test to experience the difference of natural/man-made AI setup) without noticing this obvious lack of final quality.

• Any hints what I can do to make the final rendering include the AI improvement as shown in the preview again?

macBook Pro 11,5 (mid 2015), 2,5 GHz Intel Core i7, discrete AMD Radeon R9 M370X 2 GB.

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Iam trying to do a restorative project for old PS1 games FMV’s / cutscenes (all credits to the original makers of course).

Iam trialing Gigapixel (v5.0.2) but owning Topaz video enhance AI, problem is that when upscaling the original video that has a resolution of 320x224 (4:3 aspect ratio) it gets black borders obviously due to the difference in aspect ratio. I tried to edit the individual frames using Gigapixel to the closest 16:9 resolution but i cant choose constraining factor to be both width and height. It is either height or width or ratio. But in the UI it claimes that you should be able too. If video enhance did it (and i dont mean crop to fill frame) but actually reworked the image to a 16:9 format it would be golden.

GigaPixel works on ratios proportional to the original image.

Hi all, a new version has been released. You can find the thread here.