Hi,
Banding has two causes:
1. Insufficient quantization depth, i.e., 8 bits is much more susceptible than 10 bits.
Most people cite this quantization depth alone as the cause, which I believe to be incorrect.
2. Insufficient data rate, which primarily results in too little DCT information being transmitted:
While vector motion information only requires small amounts of data, as it only shifts parts of the image (simplified), “painting” the image naturally requires color, gradients, etc.
This can only be achieved by the DCT information already known from JPEG, which is therefore also a necessary component of MPEG and requires a large amount of data.
Sure, compression algorithms are getting better and better, but they are usually hopelessly overestimated and overused by users.
Example:
Here in the thread, it is said that this occurs mainly at data rates of 9 Mbit/sec or less in full-hd and mp4-264.
And yes, it has to occur there, because this is precisely what happens when a video codec is overused.
An uncompressed 1080 (Full HD) with 24 or 25p in 4:2:2 (YUV) probably has around 800 Mbit/sec.
And mp4-264 is known to perform well up to a compression factor of 1:50.
That means (for low frame rate stuff → otherwise more) 16 Mbit/sec…
I think the only ones who ever adhered to this in practice were MTV Germany 10 years ago, and even then only this one channel out of the hundreds of MTV channels.
… and only while they were on Sky (about half a year) … today they are also long since dead compressed …
HEVC is now specified by the industry as 1:100, which may be accurate for some content, but based on my experience, I would say 1:75 is more accurate for really good quality.
This means you could try values between 10 and 12 Mbit/sec for HEVC - Full HD - 24/25 fps content.
Higher frame rates, unsurprisingly, require higher data rates.
One more reason for those stuck in the past to dislike this, because it costs money.
Of course, this is not linear, as images that are close together in time are very similar and MPEG can work very well here.
So, for example, I estimate that:
To go from 24 fps to 60 fps, if everything else remains the same, you need about 1.8 or 2.0 times the data rate.
PS - And don’t forget:
If it makes sense to use 10-bit quantization, then you should also note that, all other things being equal, this will increase the data rate by 25%.
Ignoring this, as most people do, is just self-deception… 
→ So to go from 24 to 60 fps, from 8 to 10 bits, and from full HD to 4K at the same time, you have a factor of 10. 
Best regards