Actually, contrary to intuition, upscaling from small to large usually works wonders, especially for anti-aliasing. Back in the day, ppl used to make super-screenshots (for fanart and such), supported by the game renderer, that were like scaled 8-16 times. Aka, huge. Then scaling it back to original size already showed improvements (also contrary to what one might think).
The idea behind the super-screenshots, of course, was, that the enlarged image literally has a lot more room for interpolated data (like a repaired curve, with fugly anti-aliasing on the original). And those super-screenshots didn’t even use A.i.: they just rendered at a higher resolution.
VEAI should work great on the OP’s small video too, especially with AA and deblocking and such. There’s an under-limit, naturally, at which miracles can no longer be expected. That threshold, for me, usually lies at ca. 480p. Below that, it gets harder. Still, release Proteus on that baby, and he should still get reasonably good results, I think.
i tried to fix the video using these settings and except for a few seconds it looks nice like the ads say the topaz labs software makes, so thank you i will probably buy it later on when im rich, but i had fun here is my settings for free too:
PRESETS = NONE
video in = 468x360 @ 29.97 FPS
video out = 1920x1080 (FHD)
lETTERBOX/pILLARBOX
29.97 FPS (Original)
video type = progressive
ai model = proteus - fine tune/enhance
parameters = manual
revert compression = 10
recover details = 20
sharpen = 10
reduce noise = 50
dehalo = 100
anti aliasing/deblur = 7
add noise = 0