This release includes a new sign-in experience with Google and Apple OAuth support, along with some backend preparation for the first local-rendering model in the Starlight series. We expect to release this model update to all users later this Spring!
The previews in 6.x continue to make no sense. If I select the blue render Xs button, there’s to be no way to turn looping on and off and no way to create multiple previews. And “real time preview” appears to be on and operating simlutaneous with the fixed time preview, with no way to turn it off.
Also, comparing my test source to previous builds, what upsamples at 20fps in 5.3.6 is upsampling at 14fps in this build with the same settings. That’s a 30% performance loss.
Basically, the only reason to have this on my system is to serve as a Starlight gateway.
I’ve got something weird happening here with the web front end. Unless I open it in my browser’s “incognito mode,” it just keeps reloading itself and won’t accept any input.
Nice to hear, really that is we are waiting for!! But there are unfortunately mayour bugs with TVAI and I don’t understand why these have not been fixed, there was enough time. I overlook now the new UI design, which nobody likes. Not a solid base running a “local Starlight” on it, and does TVAI 6 really has become slower than V5, why?
Speeds are back to normal on my 3080 ti, except Nyx, it’s about half as slow as it used to be in the benchmark.
No errors running the benchmark this time.
A great question – we are working on optimization day-by-day and we hope to detail the system requirements soon. For now, it’s safe to assume this model will require a more recent and more high-end GPU than any of our previous models.
Any idea if the local Starlight model will run on Apple Max or Ultra? I don’t mind having to wait two weeks for a two minute video render since that’s the max amount of time I usually do for my slowmo montages.
I think even with a 5090, processing more than a few minutes of video will be too time consuming with their local Starlight version, judging from the performance from the cloud version with much more powerful hardware. Even a x10 improvement in performance would be too slow for a 1 hour video is my guess. But ofc, I might be wrong
For now, I see Starlight as a tool for relatively short clips. I just did a project in which two or three scenes had very low quality compared to the rest but had actions that were too important to just delete. That’s the sort of thing that Starlight is currently useful for.
Very nice. 50-series optimization in this release perform even better than in the ALPHA-release.
In general, seems to be about a 10% improvement compared to ALPHA, with a few exceptions that probably are more dependent on other parts than tensor cores.
AION stands out, as it’s seeing aa almost 20% improvement.
Good News, some models for the 5080 improves, the benchmark overall shows improvement, but real performance do not for Artemis HQ, please get it optimized, it is 99.9% of my upscaling.
Dione Robust with 2nd pass Scale 1x Iris LQ 720 to 4k - 22% Improvement, GPU ~95 - 100%
Artemis HQ 1080 to 4k - No Improvement, GPU underutilized 50-60%
It’s primarily bottlenecked by RAM speed due to the CPU/RAM used to scale the image before sending it to the GPU.
When optimizing RAM, we always see uplift in 2X and 4X results.