We’re releasing our new Project Starlight video enhancement model on cloud only. Why?
The short answer is that Starlight is huge and won’t run locally unless you have server-grade hardware. The longer answer is: to make technological progress, we need to push quality first, then focus on speed and size later.
We would all love a new model that is fast, small enough for your laptop, and higher quality than anything we’ve ever seen before. But the reality is that we can only optimize for a single attribute at a time.
In 2023, we tried improving quality on our video models while holding speed and size constant, but this approach was ineffective. While later iterations (Rhea, RXL) do offer improvements over earlier versions (Proteus, Artemis), you’ve probably noticed that the changes have been getting more incremental.
So in 2024, we asked the question: “How much video quality could we achieve if we didn’t care about speed or size?” The result is Project Starlight. It requires huge VRAM and currently takes 20 minutes to process 10 seconds of footage, which we know is sort of ridiculous. The results, however, are truly mind-blowing - an accomplishment which was quite challenging just by itself.
We’ve actually seen this story before. When we released Gigapixel for image upscaling, it had great results but crashed for one out of five users and took hours to run on 2018 hardware. But because we first achieved the quality we wanted, we were able to focus on making it faster and more efficient. Nowadays Gigapixel models run in milliseconds and are deployable on mobile devices (like iOS).
In 2025, we’ll focus on optimizing Starlight in a similar way. We’ve only focused on quality for this release, and we wanted to get it usable as soon as possible. You can expect smaller and less expensive models in the near future, based on the same technology that we’ve developed with Starlight. In the meantime, we’re initially pricing this model at cost to help make it more accessible.
We’re really excited about Starlight; it’s truly a breakthrough, and we wanted to get it in front of people as soon as possible. Thanks for both your support and your patience!