this is an example of how Gigapixel AI helps making the games look awesome. this is an old nintendo 64 game. the emulator outputs all the game textures. i upscale them, then when the game is loaded again the emulator uses this enhaced textures and the result its a 1080p game from a game that used to be 640x480 in resolution. here is an example with only upscaled textures almost no emulator filter on.
I tried to improve the old textures of “Warzone 2100” this way, but back in 1998/1999 the textures were so low quality pixelated that even Gigapxiel can’t improve them.
you can try. take the textures and do upscale x6 and use the art model. put a low level like 25/25 the sliders. this textures by themselves look like pixelated garbage but once meshed over the 3D models looks quite nice. this is a nintendo 64 1998 game btw. the original ROM size was 50 mbs so you can imagine how compressed the textures where. i have like 2+ GBS of upscaled textures atm.