Problems when using ProRes, DNxHRX or FFV1 for export due to exorbitant continuous read terror with larger files

Yesterday, another run with 4K:
Iris and Apollo simultaneously, output 4K ProResLT.
Started at 3,1 fps. OK. (GPU 90%)

After about 45 minutes, the reading terror began again.
The speed dropped to 2.7 fps.
The graphics card utilization decreases.

Then I had an idea !

Just quit Topaz in Task Manager.
And lo and behold, the useless read load disappeared immediately, and ffmpeg ran smoothly.

The graphics card utilization rises above 92% again.

The job took 6 hours; with the read terror brake, it would certainly have taken 7 or 7.5 hours.

Now there is no progress bar, and the final file has no file header. :frowning:

(This means that most players cannot read it (crash), especially if it is large/long).

Bandicut takes care of this: file in, and out again as SmartRenderer.
Duration for 125 gigabytes approx. 3 min.
(Unfortunately not measured, only estimated).

PS: I get the best graphics card utilization when the source and destination files are located on different system buses and Topaz does not interfere. :slight_smile:

That’s how you want your graphics card to be utilized!

Is there actually a Topaz wiki where users can look up how a Topaz computer should be structured?

Best regards