Application & Version: Topaz Gigapixel AI Version 5.5.2
Operating System: Windows 7 Version 6.1 (Build 7601: SP 1)
Graphics Hardware: NVIDIA GeForce GTX 980/PCIe/SSE2
OpenGL Driver: 3.3.0 NVIDIA 471.68
CPU RAM: 12279 MB
Video RAM: 4096 MB
Preview Limit: 6361 Pixels
I’d normally not expect this make a difference, but after a Drivers Update and Reboot, it has made some very slight changes to the outputs; but it’s not clear if it’s fixed something, or broken it more than before.
Having Exported some files previously, it had stopped using the GPU (~18%) during Previews whether or not it was selected. Swapped between GPU and CPU several times and it never uses it, but now it also does not refresh the Preview when you make changes and there is a disconnect between any Preference changes and the Preview window.
Moving the Window position forces the Update button to appear (I have Auto-Update Off) but aborting half way through and putting it back where it was before (I use corners of the small image, of which 95% fits in the window anyway @50%, so easy to put it exactly where it was before) and it will show the previous Preview image for that position, even if it’s GPU now and was CPU before. It was even able to show a Preview of a different corner done before that one; so possibly it’s able to cache several if they’re small? If it is, caching might be the reason for several ‘lags’ when things are changed.
I screengrabbed one as GPU/Low, exited and reloaded the program, swapped GPU to CPU, Previewed the same corner, screengrabbed and pixel-peeped and they’re identical. Which now…the Exports also are, when they were obviously different before the Driver update. So, is it more broken or less?
The Preview of the 684x828 image using GPU/Low at 50%, Standard, x2, Noise and Sharpen Sliders at 100% took 106 seconds with no GPU usage, rather than the previous 87 seconds where GPU usage was ~18%. CPU was at 100% throughout.
But, switching to CPU/Low (GPU usage was ~2%/Zero) and the Preview took only 94 seconds. So…CPU only was faster than CPU+GPU?
Exporting behaviour is variably consistent. Exporting as CPU/Low right after that - so hoping that Previewing would get it to recognise that as the ‘current’ state - and GPU was again a steady ~17%.
I’d accidentally pressed Stop on the stopwatch app, so I aborted at about 95% complete. Then I exported it again and GPU usage then dropped to ~2% (or zero) and it took 2 minutes and 4 seconds.
I saved this image for later comparisons.
Switched to GPU/Low, did a Preview (107 seconds and no GPU usage) then Export and GPU usage fluctuated between 17% and 8%, so a bit less steady than before, and it took 2 min 5 seconds. Exported it again, identical results and times, so no real difference to the previous CPU with GPU ~17%.
I then compared the images and with overlaid GPU/Low and CPU/Low images and pixel-peeping, they were completely identical; when the tests I did yesterday with the previous GPU drivers showed GPU/Low and CPU/Low were different with CPU noticeably sharper.
So after the driver update, it’s not clear if it’s now using GPU for both GPU and CPU, or for neither.
Updated drivers’ CPU/Low is about the same higher sharpness - but considerably noisier - than the previous drivers’ CPU/Low or GPU/Low, so I’m to reinstall the older drivers for now, as we have no way of knowing which drivers this was developed/tuned with and those older drivers worked well with previous versions of GAI.
The ‘Jaggies’ are still there in the Preview windows and on one of the newer drivers’ GPU Previews it did this…