It would be nice if TVAI would use with ffmpeg.exe at least 12 instead a maximum of 8 Cores of my 24-Cores CPU.
We are forced to buy CPU with SSX2…so also the amount of cores goes up but TVAI doesn´t use them.
At the moment TVAI can only use 1/3 of my cores…all the others are idling at 0-1%
Would be really nice to raise the CPU-Cores used in ffmpeg.exe from 8 to 12…or have an option in the preferences to set this by hand.
It looks like it is working fine to me… here it is in a virtualised environment on Threadripper Pro 3955WX with 16C/32T passed through… What CPU do you have? Is it an Intel CPU with P-cores and E-cores?
Running Proteus at 1080p/59.94fps with some random settings just for this screenshot…
I am not fully across how Topaz does it’s multi-threading but I would take a stab that it may be by design as 8 “cores” you mention in use matches your number of Performance-Cores - it has been shown on the 12th, 13th and 14th Gens that utilising the full mix of Performance and Efficiency-Cores can slow down certain tasks.
Alternatively the version of ffmpeg they are using may not be well optimised/the latest or may be incorrectly being passed an incorrect value for number of threads.
Even if it did run across all of your cores - here’s an example of a situation where that can be slower than running across just the P-Cores…
With the E-cores disabled, the game is confined to what is essentially an 8-core/16-thread processor with just P-cores, which boost well above the 5.00 GHz mark, and have the full 36 MB slab of L3 cache to themselves.
So yes - I can’t confirm if it’s by design or to do with the version of / (incorrect?) variables being sent to ffmpeg - but it is curious that your observations match your P-Core count.
Trade in the 100°C Intel hot-box and come join team red with 100% real cores?