Eyes in the wrong place

How can I avoid having eyes being deformed and placed in the wrong place?

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The more noisy/low quality of an image is, the less information the face refinement function can utilize, and thus can make wrong rendering. For the image, I recommend to try: first denoise it by only using the remove noise filter → save image and load the processed image → apply the recommended filters to enhance. For the remove noise filter, try tune the model applied and slider values to create least artifacts on faces.

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