Hello, I do a lot of 360/VR animation work. The problem with bringing a 360 equirectangular video into programs like Topaz is when the video is upscaled/slowed/enhanced in any way, the left and right edges no longer match each other and it causes seams in the video when viewed in VR.
It’s a pretty east fix in after effects, before adding 2D effects like glow to a 360 video I widen it by around 10-15% on each side (and top bottom just to be safe) and continue it with the corresponding opposite side so the effect has the extra frame information to work with, then afterwards I crop the extra width out and then the sides line up fine without seams.
Doing this to videos before importing them into Topaz for upscaling/slow motion doesn’t work since they’re in a non-standard resolution and I get an error, so I have to then scale them to a standard resolution, get topaz to work on them, rescale them to the non-standard resolution to crop out the extra width, but it’s never 100% accurate for all the extra work I have to do. There’s still a microscopic seam sometimes.
It would save so much time and effort by 360/VR creators if Topaz had an option for 360 videos to internally extend the right side into the left side and vice versa, so any enhancements done have the extra image data to not create artifacts at the seams!
Also, thanks for implementing the SDR->HDR idea I talked about a while ago, it’s already super useful for my older content