Previous versions (e.g. 3.0.4) listed “Quality mismatch between 2.6.4. and 3.0.x for some models.” under “Known Issues”. This line, along with my own comparisons between 2.6.4 and earlier versions of 3.0, indicated to me that the models in 3.0 were—at least in some cases—of worse quality than those in 2.6.4.
So 3.0.5 has gotten model quality back up to where it was before.
Yes, it is unfortunately an issue with that particular card. The NVENC encoders in FFmpeg were updated to a newer version that has support for HEVC B frames, and it appears that setting defaults to enabled on all cards even if they don’t support it.
HEVC B frames are only supported in hardware from 7th gen (1650 Super) onwards. For older cards, you’ll need to provide -b_ref_mode disabled as the other poster suggested.
If this is the case, NVENC HEVC will be broken for anyone trying to use a GTX series card. Not everyone is capable or willing to edit their encoders.json file, so some sort of fix will need to be added to the application.
It’s gone from something that was fun to tinker with, to a complete waste of time. It’s truly frustrating, and making things worse, is all the technobabble in this forum, which makes absolutely no sense to me and is totally unhelpful. No offense to those who know all this video technical stuff, but I thought this software was for the novice to, but it no longer appears that way. It would be like me coming into this forum and talking about a recent mast moment exceedance, that occurred in an Airbus H145 helicopter. I’m sure I’d get a blank stare from just about everybody in this forum, which is how I feel while reading though most of these forum messages.
Please can we have ProRes 444 (and ProRes 4444 to preserve alpha channel) in Windows too. It was advertised as having this but it doesn’t exist in Windows.
I hope they add it quickly, because the current version is absolutely useless without 2.6.4’s grain controls. Honestly, I’m REALLY pissed that I spent money on this beta crap.
How do I judge the quality of the improvement if the preview input window shows a different frame than the output window?
I only have this issue on the one video so far.
On Export windows is ok. On 2.6.4 preview synchro is ok.
Win11, RTX3050, Ryzen 3600G
I’ve tried a variety of videos and files, nothing works. Below is an example of the errors I’m getting. I installed 2.6.4 and have no issues.
When generating previews, I’m getting the following errors using the following settings.
Upscale to HD Resolution
Enhancement - Progressive.
AI Model - Fine-Tune/Enhance
When attempting preview
Error message from AI engine: model failed.
Error message from AI engine: model failed.
Error message from AI engine: model failed.
Error message from AI engine: model failed.
Error message from AI engine: model failed.
Error message from AI engine: model failed.
Error message from AI engine: model failed.
Error message from AI engine: model failed.
Error message from AI engine: model failed.
When attempting export:
Unknown Error
Last FFmpeg messages:
-vsync is deprecated. Use -fps_mode
Passing a number to -vsync is deprecated, use a string argument as described in the manual. Filenametvai.mov: Permission denied
I managed to identify the problem of videos with a framerate of 60fps that youtube only recognizes as 30fps, the videos generated by Topaz Video AI really have 60fps but with variable framerate, if I upload these videos to youtube they will be recognized as 30fps. I reconverted those same videos with Handbrake and the final file has a constant framerate of 60fps, this difference between constant and variable is what makes youtube not accept the video as 60fps. Could you correct this attribute in the generated video? or at least give an option to generate as constant framerate?