Topaz Video AI Beta v4.0.5.0.b

Hello everyone,

We have a new beta available for testing.

4.0.5.0.b

Changelog from 4.0.4

  • New frame interpolation model, Apollo SR v1!
    • Apollo SR is our first scale-recurrent Frame Interpolation model. This method of calculating motion works much more accurately with high resolution inputs, and should resolve many of the tiling artifacts seen in single-level models.
    • This improvement in efficiency and interpolation accuracy also allows to offer up to 16x slowmo!
  • Adds options to stabilize rotation, horizontal panning, vertical panning, and/or zooming.
  • Switching inputs no longer loses previews.
  • Video player no longer stutters through previews playback.
  • Video player no longer stutters when exiting previews.
  • Video player can handle larger preview load in timeline.
  • Other video player related improvements.

Known Issues

  • Switching inputs can cause crashes around preview videos.
  • Stuttering when clicking play while having heavy timeline related load (many previews / upscales).
  • Slow-motion playback failing across two previews with different slow-motion factors playing at the same time.
  • Looping previews has a stutter.
  • Generating a preview inside another preview regenerates the overlapping area.
  • Inconsistent “Preview X frames” enable status.
  • Rotation w/ previews will not be rotated.
  • Stutter when hitting end of timeline during play.

  • Apollo SR may be slow and use large amounts of RAM on large input videos.
  • Apollo SR may fail on inputs smaller than 640 pixels.
9 Likes

Apollo SR not suited for low-res? Oh and is it meant for slo-mo only or also for general interpolation too?.. for example 15->30->60fps

BTW… Hope this doesn’t affects the fixed dupe bug

2 Likes

When SLOW means SSSSSSS-LLLLLLL-OOOOOOOO-WWWWW…
And when large amounts of memory means LAAARGE AAAMOUNTS :hammer: :hammer: :hammer:
Yes, yes… I know, I’m mischievous.

But the result, at least in the preview, is super okay. But honestly… If I have to wait for 30 seconds → 38 minutes (that’s what it gave me in the end), doing a simple proportion… does it mean that for a 45-minute episode… uhhh… 2.38 days???

2 Likes

Was Linux expected in this update?

apollo srv1 does not work for me, it gives me an error

1 Like

Yes, you can download it here.

Log files would be great to take a look at! You can submit them here:

Submit to Dropbox

My Video normally takes 4 hours 15 minutes.

Now with Apollo SR it would take 3 days 12 hours round about…stopped after 15minutes.
This is far too slow…

3 Likes

Back from Apollo AS(As Slow as possible) to Apollo Fast it shows that it would finish in about 1 hour instead of 4 hours 15 minutes…wow really ?!

No the calculation just freezed in at 1%…so back to the last release…


logsForSupport.zip (8.1 MB)

Trying a second time closing/opening application starting with the same settings now it shows again about just 1h of processing time…did i miss something ?!

Now it working(maybe) at…frozen again…


logsForSupport.zip (8.5 MB)

Mac Studio M1 Max not possible to use the Apollo SR, immediately error on every video (HQ and medium Q).
Also still no live preview

1 Like

Well… no dupes created with Apollo SR… thats a good thing! Now the speed goota get better…
Any word on the “Windows10 taskbar full screen” bug?

1 Like

After a first try with the new beta I will not go deeper into it because I fear of the life of my hardware. The power consumption makes big jumps up and down between 50 W and 450 W when processing the new Apollo SR v1 and I don’t want to punish my GPU and power supply to death by this. :eyes:

1 Like

SUPER busy right now, so do not have time to do real tests, but with a quick single test:

The video player does not stutter, but it takes 5-10 to start playing, and another 5-10 to loop, at which it takes another 5-10 to start playing again. All hell starts to break look when you click on the original video and change it to the preview, then change it back. Now it is looping without me able to pause it and the button shows play. And after that FINALLY stops, I had to click the left frame again to stop it, when I click back on the right frame all my encoding setting are now gone. The playback seems to play in slow motion on previews.

edit also, when the preview is done processing, the preview frame still says Not Processed, even though if I hit play it shows correct preview.

edit edit When I use nyx v2, after I play a preview, if I click the hamburger on the preview and then do a remove all, it crashes the whole app.

edit edit edit Using nyx v2 when I hit play on my 2nd preview, it plays and continues to say Not Processed.

1 Like

Downloading model doesn’t start downloading after first try. Close it and repeat it starts downloading…
Also estimating manual parameters with Iris has to be hit several times. At first it shows all 0

Not to be a nag. But why would you interpolate the framerate of a cinematic movie??! 24p to 25p??

1 Like

Intel Mac, Sonoma 14.1.1

Preview is … broken. If I upscale a video 2x, the preview will enlarge 4x, then crop to the top left quarter. See attached picture (but ignore the upscale quality - that’s just shoddy source material)


If I upscale 4x, you get the top left eighth of the image. And so on. I’ve tried it on several videos, the same result each time.

I’ll wait for a further release before I do any more testing, as this is not really useable for me right now.

Oh - and in the very brief time (around 15 minutes) I’ve used it, it crashed twice.

3 Likes

the shown ETA and fps are going crazy in intervals. Also the preview is sometimes not being generated especially if its shorter than 10 seconds.
image

The two info parts should always get each 50 % of the overall width. Instead the Original infos get far more space than needed but the processing info that needs more space is cut off at the end so that I have to adjust the width of the info manually every time!

wrong:

right:

Do you think you’re “privileged” to work on a MAC? You have MacOS… :stuck_out_tongue_winking_eye: :stuck_out_tongue_winking_eye: :stuck_out_tongue_winking_eye: … No… It’s exactly the same on Windows :slightly_smiling_face:. I was just about to signal that myself, but you did it first.

Uhmm hello? Response? @devs