Topaz Video AI Beta 5.2.2.1.b - 5.2.2.3.b

Hello everyone,

Today we’re releasing a new beta for Video AI 5.2.2:

5.2.2.3.b

Windows
Mac - DMG | PKG


  • Improved error messaging – fewer errors will be incorrectly reported as “Colorspace error”
  • Fixed bug where out trim marker was not moving for short inputs
  • Fixed bug where filling intervals less than 5 frames would error out
  • Improved alpha layer preservation, image sequence input → image sequence output now works across TIFF & PNG

5.2.2.1.b

Windows
Mac - DMG | PKG


  • Fixed AI Processor reverting to Auto.
  • Renamed Instant Render to Live Render.
  • Fixed constant bitrate exports for NVENC - now uses -rc cbr for setting rate control in constant mode.
  • Fixed preview intervals merging - will not re-render processed areas but will also not merge the two intervals.
  • Preview render region will always start where specified + fill in gaps until end of preview region.
9 Likes

The AI Processor reverting to Auto seems to be fixed for me, but noticed a small omission during testing.

The Rhea model previews don’t have the parameter suffix like the other models (the first one was Auto, and the second was Manual). Thinking back, I believe the previous betas were the same.

3 Likes

I have just upgraded to this beta version from the previous release and any attempts to export using any profile will result in a ‘Colourspace error’. Never had that before on any other betas when using the upgrade option.

1 Like

Actually it turns out that this is due to an issue with NVIDIA’s very latest studio driver release (v560.70) which also affects all versions of TVAI not just this beta.

I have rolled back to v555.99 and I don’t get any errors with any TVAI version including betas.

4 Likes

Shrink the size of the window goes too far. It should stop at a size where still all controls are fully visible as it does with Photo AI and Gigapixel accordingly.

When I make changes to the preferences and select save and restart the applications opens in full screen size window next instead of the size it was before.

Download all model files for my dedicated graphics card via the Model Manager takes a serious amount of time even with a fast connection.

1 Like

No such error on my system with 560.70 driver with preview and export.

5950X and RTX 4070

@tony.topazlabs @kyle.topazlabs Black Frame fixed in Trim.

1 Like

During processing Video AI suggested me to update to the new beta. I accepted. It told me it will quite the application and restart it. It did, but after update and restart I got two info lines: the old correct one at 70 % finished was not running but a second one only around 50 % finished started:

Live preview is not playing nicely with portrait mode ios videos, it plays them as if it is unaware of the metadata that states to rotate on playback. Also I can’t seem to independently set the rotation on the preview when using live preview to try and manually compensate either… the video setting options should not be global but possibly be a filter of sorts? (perhaps have an additional filter, like enhancement, interpolation, etc that is for manual-rotation)

Preview is off by frames again in this version.

But that said, check out the quality difference! Yeah, it is a little plastiquie, but I can fix that with reducing the smoothing relative to auto… but MAN what a huge difference for really low quality junk. It is slow, about 2.1 - 3.2 fps on my 3080 but with results like that for old stuff… I mean come on wowza. You can also see her right arm melt into this white shirt, I assume due to the shadow on it, but still with 1 frame like that hardly noticeable… specially going from SD to 4k.

edit Just noticed this nose.


LOL… I mean this is GREAT quality, but just the turn of a head and a shadow breaks it pretty hard.

*EDIT #2 *
Ok one more because I am impressed this did not mess up. At the end of this insane movie dude man shoots lightning(ish) from his eyes at the aliens and zombies while trying to kill the punk rock band… expected that to mess up really bad.
image

This latest version cannot run at all on my Windows 11 PC with the latest Caneay Edition. I also have installed an Nvidia Geforce RTX 3070 with the most recent Game Mode drivers.

Hello,

What is the build number for this Windows 11 Canary Edition?

Straight from Google:

Canary channel is for testing latest development ideas and therefore unstable.

:thinking:

The version I have is 1000.26252.5000.0.

However, I downloaded an update yesterday evening and tried it again without success, but didn’t think about reinstalling the Topaz Beta, so I shall do that in a moment.

Just removed and reinstalled the Beta but still not working? I haven’t had any issues with other programs on Canary so far.

Solution: don’t run TVAI on non-production releases of operating systems.

2 Likes

This Beta forum is for testing and reporting back any issues to the team working on TVAI. If we didn’t test it on the beta editions of operating systems, then what is the point in the end?

I have been using TVAI (including the Alpha & Beta Editions) since very near the original came out. I have also been using the Canary Editions of Windows for a very long time as well. I haven’t had any major issues with either of them, and so far the only program that I have not managed to run on it is the latest TVAI Beta.

The current non-Beta release is working perfectly, so to follow your solution is both pointless and non-productive.

1 Like

Sorry but I have to agree with David here.

Canary is 2 build channels away from even entering Beta.
It recieves practically ZERO validation and is highly unstable and can cause major issues to your system. Sometimes, you may not be able to use your system after getting an update in the Canary Channel.
Most of the users of TVAI (99.9%) will not be running pre-alpha versions of windows releases.

The beta channel here is for versions of TVAI not windows.

I assume you are a programer or dev to be running canary ?

1 Like

OTOH, Tony did ask for the build number, which suggests that somewhere in the Topaz offices there’s a system running Canary builds that the devs are tinkering with Topaz apps on.

I don’t think Tony fully understands what the Canary channel is and I very much doubt they are using canary channel, Release Preview maybe.

Canary as the bleeding edge pre alpha will always have the highest build number.

If my first statement is incorrect I’ll amend it.

1 Like