Starlight RGB shift on M-chips

Hello! I’m having a problem with Starlight in the new Topaz Video. Before the update, I was testing a clip by restoring it with Starlight in the old Video AI, which did a good job on the clip. After a few months, I resumed the project and had to continue in the new Topaz Video, but now Starlight is failing and creating serious problems that render the video unusable, as if it were separating the RGB from the pixels, creating a blur of each color around things. Also it’s skipping frames too.

It’s doing this both on the same clip I had made in the old Topaz and on others I’m testing now with the new Topaz Lab.
The clips are interlaced, and I tried both using Starlight directly and deinterlacing first with Dione, both of which give the same problem.

Is anyone else having the same problem? How can I fix it?

I’m using a Mac Studio M4 Max 128GB RAM 16-core CPU macOS Sequoia 15.7.1.

This is a known issue - and already said to be fixed.

So, let’s hope for the next release…

This should be fixed in the next update!

But then you should also fix the inferior quality issue and the only 1x upscale bug that both are still present with SL on AppleSilicon.

Team is also aware of this bug. I do not believe this is planned for the next update, but as a workaround, for now you can manually enter the custom resolutions to work around this issue.

Unfortunately this isn’t true.

Doing it this way (custom resolution) TopazVideo only “fakes” the correct resolution but still does only 1x, maybe 2x (yet to check).

So, setting a 4x resolution manually does give you that output size, yes, but the quality still is very obviously only 1x or 2x (which is then plainly lanczos upscaled to the final output resolution). You don’t even have to look at the inferior output quality but can already see this from the encoding speed.

What is this? It wasn’t doing this RGB offset before I updated. This is the result of a 5-second preview. I have it set to ProRes LT

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Starlight on the Mac is severely broken - to the point of being absolutely useless - already since 1.0.3.

But you’re right:

Adding to the already previously totally unusable result we now have this psychedelic RGB effect as an add-on free of charge :-/

Btw, look what SL did to the logo :nauseated_face:

Oh, and here is how SL mini already was on AppleSilicon:

(Output of TVAI 7.2.0.3b with SL mini 2x)

Okay. Good to know it’s not just me. So I have to rely entirely on my Windows workstation with NVIDIA running at a scorching 0.2 fps to get anything done properly. Check.

Same problem on my end. Mac Studio. Anyone know if there is a plan to fix this?

Set it to custom resolution and it did the exact same thing