# SLP Launcher Lite version

**URL:** <https://community.topazlabs.com/t/slp-launcher-lite-version/105249>\
**Category:** General\
**Tags:** reviewed\
**Created:** [September 29, 2026, 11:50am UTC](https://community.topazlabs.com/t/slp-launcher-lite-version/105249 "2026-09-29T11:50:46Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![naxci1](https://community.topazlabs.com/user_avatar/community.topazlabs.com/naxci1/32/240565_2.png) [@naxci1](https://community.topazlabs.com/u/naxci1)\
**Post date:** [October 3, 2026, 6:40pm UTC](https://community.topazlabs.com/t/slp-launcher-lite-version/105249/62 "2026-10-03T18:40:08Z")

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Please download and install the new version. All issues have been fixed, and I’ve made some additional improvements, including optimization settings and a Help section. Please share your thoughts on the new version after trying it out. Best regards.

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**Author:** ![OliverS1973](https://community.topazlabs.com/user_avatar/community.topazlabs.com/olivers1973/32/230399_2.png) [@OliverS1973](https://community.topazlabs.com/u/OliverS1973)\
**Post date:** [October 5, 2026, 2:28pm UTC](https://community.topazlabs.com/t/slp-launcher-lite-version/105249/63 "2026-10-05T14:28:07Z")

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My tests with 1.6.1 were successful, good job!

The values set by “optimize” button seem a bit ambitious, i. e. the chunk size. I put in a lower value there.

In my test I upscaled an 852x480 px video to double size 1704x960px, average fps was 0.75, complete render time was 5 hours, 36 minutes.

re: completed chunk log: It only shows the last 10 chunks, was that log supposed to be scrollable?

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<div class="post-metadata">

**Author:** ![naxci1](https://community.topazlabs.com/user_avatar/community.topazlabs.com/naxci1/32/240565_2.png) [@naxci1](https://community.topazlabs.com/u/naxci1)\
**Post date:** [October 5, 2026, 2:39pm UTC](https://community.topazlabs.com/t/slp-launcher-lite-version/105249/64 "2026-10-05T14:39:39Z")

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I actually set the “Optimize” button values ​​based on what was discussed in the forum—meaning I entered the optimal settings for specific RAM and VRAM configurations. Of course, these are just recommendations; you can find full explanations in the Help section, and ultimately, anyone can enter their own values.

You can also scroll down to view the entire chunk list; if it is long, you can use the scrollbar on the right. If you can see it on your end, feel free to send me a screenshot.

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<div class="post-metadata">

**Author:** ![OliverS1973](https://community.topazlabs.com/user_avatar/community.topazlabs.com/olivers1973/32/230399_2.png) [@OliverS1973](https://community.topazlabs.com/u/OliverS1973)\
**Post date:** [October 5, 2026, 2:52pm UTC](https://community.topazlabs.com/t/slp-launcher-lite-version/105249/65 "2026-10-05T14:52:47Z")

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On my end the list doesn’t scroll, I also don’t see a scroll bar. One of the former releases did indeed scroll, albeit it only showed a limited number of entries (which you’ve addressed).

 ![image](https://community-cdn.topazlabs.com/original/4X/4/4/1/4417e2087a2a0ae29305c9d9f6adb0fb23600af8.png)

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<div class="post-metadata">

**Author:** ![naxci1](https://community.topazlabs.com/user_avatar/community.topazlabs.com/naxci1/32/240565_2.png) [@naxci1](https://community.topazlabs.com/u/naxci1)\
**Post date:** [October 5, 2026, 3:46pm UTC](https://community.topazlabs.com/t/slp-launcher-lite-version/105249/66 "2026-10-05T15:46:53Z")

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# **SLP Launcher Lite v1.6.2**

## **Improved — Completed chunks table**

- The table now lists **every completed chunk** of the render instead of only the last ten — a render with 96 chunks shows all 96 rows, and a scrollbar lets you browse the full list.
- The **newest chunk stays at the top** ; rows are appended without rebuilding the table, so the scroll position no longer jumps while a render is running.
- Starting a new file resets the table automatically.

## **Fixed — in-app update on versioned installers**

- The update flow mis-detected versioned setup filenames (e.g. `SLP_Lite_Setup_v1.6.2.exe`) and tried to replace the running EXE directly, which fails inside Program Files with _Access denied_. The downloaded installer is now always detected by name and launched silently, closing only SLP Launcher Lite (Topaz and running renders are never touched).

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<div class="post-metadata">

**Author:** ![naxci1](https://community.topazlabs.com/user_avatar/community.topazlabs.com/naxci1/32/240565_2.png) [@naxci1](https://community.topazlabs.com/u/naxci1)\
**Post date:** [October 5, 2026, 3:49pm UTC](https://community.topazlabs.com/t/slp-launcher-lite-version/105249/67 "2026-10-05T15:49:25Z")

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The issue has been fixed; there was also a problem with the update process itself, which I have resolved in the new version. You currently cannot perform the update using the “Update” button, so please download and update from the website; however, you will be able to use the “Update” button for future versions.

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<div class="post-metadata">

**Author:** ![OliverS1973](https://community.topazlabs.com/user_avatar/community.topazlabs.com/olivers1973/32/230399_2.png) [@OliverS1973](https://community.topazlabs.com/u/OliverS1973)\
**Post date:** [October 6, 2026, 2:03pm UTC](https://community.topazlabs.com/t/slp-launcher-lite-version/105249/68 "2026-10-06T14:03:58Z")

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I’ve been running 1.6.2 since last night, first file finished perfectly. Currently the second file is rendering.

I just noticed a small UI issue with the overall gauge, the number is too low, it should be about 30%, not 10%.

 ![image](https://community-cdn.topazlabs.com/original/4X/4/0/5/405f840aecc15b6bee58c30a1e525731f18fa04b.png)

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<div class="post-metadata">

**Author:** ![naxci1](https://community.topazlabs.com/user_avatar/community.topazlabs.com/naxci1/32/240565_2.png) [@naxci1](https://community.topazlabs.com/u/naxci1)\
**Post date:** [October 6, 2026, 2:38pm UTC](https://community.topazlabs.com/t/slp-launcher-lite-version/105249/69 "2026-10-06T14:38:28Z")

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Please send a screenshot of the entire application.

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<div class="post-metadata">

**Author:** ![OliverS1973](https://community.topazlabs.com/user_avatar/community.topazlabs.com/olivers1973/32/230399_2.png) [@OliverS1973](https://community.topazlabs.com/u/OliverS1973)\
**Post date:** [October 6, 2026, 2:39pm UTC](https://community.topazlabs.com/t/slp-launcher-lite-version/105249/70 "2026-10-06T14:39:23Z")

</div>

![image](https://community-cdn.topazlabs.com/original/4X/3/8/0/3803721cf1f668774d9dafb8ad2244e43950e1a3.png)

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<div class="post-metadata">

**Author:** ![naxci1](https://community.topazlabs.com/user_avatar/community.topazlabs.com/naxci1/32/240565_2.png) [@naxci1](https://community.topazlabs.com/u/naxci1)\
**Post date:** [October 6, 2026, 2:54pm UTC](https://community.topazlabs.com/t/slp-launcher-lite-version/105249/71 "2026-10-06T14:54:48Z")

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# **SLP Launcher Lite v1.6.3**

## **Fixed — Overall progress ring**

- The **Overall** ring now always matches the numbers shown in the stats: `Processed / Total frames` (a render at 42,828 / 108,632 frames correctly shows **39%** instead of a stale 12%).

- The cause: the ring used the runtime’s internal frame counter, which can lag behind the actually processed frames once chunks start completing. That counter is now used only for the live display **before the first chunk completes** ; after that, the processed-frames sum drives the ring, and the percentage is capped at 100%.

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<div class="post-metadata">

**Author:** ![naxci1](https://community.topazlabs.com/user_avatar/community.topazlabs.com/naxci1/32/240565_2.png) [@naxci1](https://community.topazlabs.com/u/naxci1)\
**Post date:** [October 6, 2026, 2:55pm UTC](https://community.topazlabs.com/t/slp-launcher-lite-version/105249/72 "2026-10-06T14:55:50Z")

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The issue has been fixed. Please update the app using the “Update” button at the top right and verify that the problem is resolved. Feel free to leave a comment if you have any other issues or requests.  
Thank you.

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<div class="post-metadata">

**Author:** ![naxci1](https://community.topazlabs.com/user_avatar/community.topazlabs.com/naxci1/32/240565_2.png) [@naxci1](https://community.topazlabs.com/u/naxci1)\
**Post date:** [October 6, 2026, 4:16pm UTC](https://community.topazlabs.com/t/slp-launcher-lite-version/105249/73 "2026-10-06T16:16:23Z")

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We are using the same GPU; have you tried these settings? These are the most optimal settings for me. CuDNN 9.24.1.1 runs more stably, so it would be better to patch it.

 ![image](https://community-cdn.topazlabs.com/original/4X/9/3/7/9373047337bd6ecfdd5e0d8996cf8ff97b462ea7.png)

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<div class="post-metadata">

**Author:** ![naxci1](https://community.topazlabs.com/user_avatar/community.topazlabs.com/naxci1/32/240565_2.png) [@naxci1](https://community.topazlabs.com/u/naxci1)\
**Post date:** [October 7, 2026, 9:40pm UTC](https://community.topazlabs.com/t/slp-launcher-lite-version/105249/74 "2026-10-07T21:40:10Z")

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# **SLP Launcher Lite v1.6.4**

## **Fixed — renders crossing midnight**

- A chunk that finished **after 00:00** showed **0 fps** and poisoned the ETA and overall progress: the log’s clock resets at midnight while the launcher subtracted times across the rollover. Chunk timings now handle the day change — after this update the affected rows, average fps, ETA and the overall ring all show correct values (existing renders are re-read from the log, so old broken rows heal automatically too).

## **New — Render Status redesign**

- **Progress rings enlarged to 230 px** , placed side by side and centered, with much larger in-ring text (percentage + ETA directly below it).
- **Completed chunks list moved to the far right** — spans the full height, more rows visible, and its scrollbar now sits right next to the FPS column.
- **Total frames stats moved under the file info** in a clean two-column table layout.
- Chunk table columns compacted (no more oversized empty columns); Render History / chunk list vertical split rebalanced.

## **Changed**

- Default tile overlaps are now **enc ov 32 / dec ov 32** (the values our testing showed best).

## **Fixed — Chunk status ring timing**

- The **Chunk status** ring no longer resets at every phase change: it now measures elapsed time from the **start of the current chunk** and compares it against the **last completed chunk’s Total s** , keeping its progress stable through the encode → DiT → decode phases.
- Day rollovers (renders running past midnight) are handled with full date tracking, so long-running queues report correct elapsed times the next morning.

## **Improved — readability polish**

- **Est. remaining** switches to hours + minutes format when the estimate exceeds 60 minutes (e.g. `~14 h 7 m`).

- “Chunk status” / “Overall” titles enlarged (18 px) to match the 230 px rings.

- 
- 

 ![ss](https://community-cdn.topazlabs.com/original/4X/e/f/d/efd2d55126f8771b9dda5387c82f6e52a94ca993.png)

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<div class="post-metadata">

**Author:** ![naxci1](https://community.topazlabs.com/user_avatar/community.topazlabs.com/naxci1/32/240565_2.png) [@naxci1](https://community.topazlabs.com/u/naxci1)\
**Post date:** [October 8, 2026, 6:15pm UTC](https://community.topazlabs.com/t/slp-launcher-lite-version/105249/75 "2026-10-08T18:15:17Z")

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# **SLP Launcher Lite v1.6.5**

## **Fixed — Render Status not updating during renders**

- A structural defect in the log parser (a corrupted branch left from an internal  
debug edit) made **every model log line drop silently** : the chunk list stayed  
empty, phases showed “None”, and the status could display a _previously finished_  
file while a render was running. The defect is removed — chunk tracking, phases,  
ETA and the current file name now update live again.
- **Current file attribution is now authoritative** : the launcher uses neuroserver’s  
own `input_uri` for the rendering file, with automatic recovery of corrupted  
Turkish characters (number-token matching against the queued exports) — e.g.  
`6 Eylül 2011` is restored correctly even when the log line arrives damaged.

## **Fixed — resilience against Topaz log rotation**

- Topaz periodically truncates its active log, which could erase the current job’s  
identification lines mid-render (chunk list resetting to zero). The launcher now  
keeps a **persistent export map** (`export_map.json`) and a previous-attribution  
fallback, so identification and chunk tracking survive log rotation.

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<div class="post-metadata">

**Author:** ![naxci1](https://community.topazlabs.com/user_avatar/community.topazlabs.com/naxci1/32/240565_2.png) [@naxci1](https://community.topazlabs.com/u/naxci1)\
**Post date:** [October 8, 2026, 10:04pm UTC](https://community.topazlabs.com/t/slp-launcher-lite-version/105249/76 "2026-10-08T22:04:38Z")

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# **SLP Launcher Lite v1.6.6**

## **Improved — Query Status ring**

- The queue model now counts the waiting jobs from **Topaz’s own project database**  
(project.tvai) instead of log events — the counts survive Topaz’s periodic log  
rotation, so the ring no longer degrades to `1/1` on long queues.
- Remaining-time estimate refined: each waiting job is estimated with the session’s  
average output size (frames per file) divided by the session’s average FPS.
- Ring texts are fully English (`~6h 30m left`, `ends 09.10 06:18`) — the finish  
date appears only when the queue crosses midnight.
- “Overall” ring renamed to **File Status** ; titles unified to `Chunk Status / File Status / Query Status`.

## **Fixed**

- Render Status could freeze on an empty state (“no render”) while a render was  
running — an internal parser defect from earlier builds is removed.

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<div class="post-metadata">

**Author:** ![naxci1](https://community.topazlabs.com/user_avatar/community.topazlabs.com/naxci1/32/240565_2.png) [@naxci1](https://community.topazlabs.com/u/naxci1)\
**Post date:** [October 9, 2026, 10:48am UTC](https://community.topazlabs.com/t/slp-launcher-lite-version/105249/77 "2026-10-09T10:48:25Z")

</div>

# **SLP Launcher Lite v1.6.7**

## **New — Data Export**

- New **Export Data** button (next to Clear History): export everything with a  
format + folder of your choice.
- **CSV** — Excel-ready render history and per-chunk tables (FPS columns in  
`XX.XXXX` format, Total as `Xh YYm`).
- **XLSX** — Excel workbook with two formatted sheets: **History** and **Chunks**  
(same formatting rules as the CSV).
- **JSON** — full raw data dump (history + current render + queue counters).
- **All formats** — one click writes everything.

## **Improved — Query Status accuracy**

- The queue remaining-time estimate now sums the **real frame counts** of the  
queued files (from their export records) divided by the session’s average FPS,  
instead of estimating per-file averages — long and short clips are now weighted  
correctly.

- Finished-job counting is rotation-resilient (recounted from the whole session  
log each refresh).

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<div class="post-metadata">

**Author:** ![OliverS1973](https://community.topazlabs.com/user_avatar/community.topazlabs.com/olivers1973/32/230399_2.png) [@OliverS1973](https://community.topazlabs.com/u/OliverS1973)\
**Post date:** [October 9, 2026, 4:42pm UTC](https://community.topazlabs.com/t/slp-launcher-lite-version/105249/78 "2026-10-09T16:42:02Z")

</div>

Oh, just finished testing 1.6.6. 😉 Everything worked flawlessly, although I don’t quite understand the “query” gauge: I had exactly one file in the render queue. In your description you refer to Topaz’ own project database. What is that? And why does it show 66% but 1/3 - shouldn’t that be 33% then?

 ![image](https://community-cdn.topazlabs.com/original/4X/6/3/7/637e7f27f3a8f0e18bd23ac2a383ee2b67ef1ad1.png)

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<div class="post-metadata">

**Author:** ![naxci1](https://community.topazlabs.com/user_avatar/community.topazlabs.com/naxci1/32/240565_2.png) [@naxci1](https://community.topazlabs.com/u/naxci1)\
**Post date:** [October 9, 2026, 4:55pm UTC](https://community.topazlabs.com/t/slp-launcher-lite-version/105249/79 "2026-10-09T16:55:32Z")

</div>

There was a bug in the query status; I fixed it and am testing it now. I’ll release the new version shortly.

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<div class="post-metadata">

**Author:** ![naxci1](https://community.topazlabs.com/user_avatar/community.topazlabs.com/naxci1/32/240565_2.png) [@naxci1](https://community.topazlabs.com/u/naxci1)\
**Post date:** [October 9, 2026, 5:50pm UTC](https://community.topazlabs.com/t/slp-launcher-lite-version/105249/80 "2026-10-09T17:50:44Z")

</div>

# **SLP Launcher Lite v1.6.8**

**Query Status rework + Export fixes**

### **Query Status — now fully automatic**

- done/total is read live from Topaz: finished renders from Topaz’s own “total processing time” counter, queued files from Topaz’s export-queue events, the running job from the active render.
- Counts a file the moment you add it to the Topaz queue. Survives log rotation and app restarts; resets cleanly when the queue drains.
- Remaining-time estimate uses the median render speed — one slow file no longer skews it into absurd values.

### **Export Data**

- Fixed: choosing a format no longer silently fails — the folder picker opens and files are written (the folder opens afterwards).

- **XLSX** export now includes a **Chunks** sheet (# / Frames / Enc s / DiT s / Dec s / Total s / FPS) next to the Render history sheet.

- **CSV** export: history + chunks files (fps XX.XXXX, total as h/m). **JSON** : full raw data.

- Any export error now shows a visible message instead of failing silently.

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<div class="post-metadata">

**Author:** ![naxci1](https://community.topazlabs.com/user_avatar/community.topazlabs.com/naxci1/32/240565_2.png) [@naxci1](https://community.topazlabs.com/u/naxci1)\
**Post date:** [October 9, 2026, 5:51pm UTC](https://community.topazlabs.com/t/slp-launcher-lite-version/105249/81 "2026-10-09T17:51:32Z")

</div>

Update your application. Issues with Query Status and Export Data have been fixed.

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