The model is creating alpha holes in the textures I’m generating, they aren’t perceptible on the image itself but when you view them in-game the textures have small alpha holes and gaps on them, this happens regardless whether the texture has an alpha on it or not, and only with this model.
Maybe this is because of the changes to the model with the last update on how this model handles alphas?
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The alpha channels are embarrassing, they expect you to pay, but AI models like Hdcube4 or Esrgan. They do the same but better and for free. identifying the transparency of the pngs. (alpha channels) and improving game textures perfectly is a gigapixel joke… useless if it does not work efficiently with png files and I am talking about the latest version that supposedly has alpha channels and remains the same… recommendation do not buy it there is free options that are useful… and I doubt it is a priority to add full support to alpha channels