Hi everyone,
Topaz Standard is very efficient, but it does not smooth the movements enough. To do this, I am forced to use Chronos with a 1:1 interpolation.
My idea is to combine the interpolation power of Chronos and Proteus to smooth and improve at the same time.
What differences and advantages would this bring?
When I use Chronos in 1:1 interpolation with scene detection, it breaks the content into scenes, and then looks for pixel displacement vectors, from frame to frame, to reconstruct the motions.
This vector map is very good at reconstructing movements but will be forgotten at the end of the rendering of the scene being processed.
Still, this vector map would be useful for stabilizing pixel rendering and would help Proteus Standard search for details in multiple images upstream or downstream.
It would be slower but would give better results in some cases.
Finally, we could have an option to replace duplicate images.
A possible and currently impossible application would be to be able to interpolate celluloid-based cartoons filmed at 24 frames per second, but actually having 12 to 18 really different frames. This principle is used to reduce production costs, especially in Japanese manga for example.
Kind regards, Vincent.