PAUSE on Low Disk Space INSTEAD OF DELETING EVERYTHING WITHOUT PROMPT

This is a semi-professional tool. Renders go from a few hours to many hours.
There is no file size calculation. Is there any reason, given that some model support pausing, like Iris, for example, Is there any reason WHY after 5 hours of shredding my GPU and burning electricity, why if the disk COMES CLOSE to running out of space it cannot just PAUSE the same exact way it does if you have a crash? Seriously, think about the millions of hours of people rendering and LOSING EVERYTHING because if you run out of space your file is IMMEDIATELY AND WITHOUT WARNING DELETED.
You cannot always know how big a file will be - i get that - that’s why there is no disk size pre-check, right? sure. But there is basically NO EXCUSE for DELETING ALL PROGRESS if your 480GB free space is 2gb short or something.

I have been using Topaz for maybe a year now, maybe less. In that time I’ve had COUNTLESS EXCRUCIATINGLY LONG RENDERS just VANISH. I’m talking DAYS of high electricity output, REAL MONEY straightup BURNED. That’s just me, imagine combining ALL THE USERS’ wasted hours because there are zero failsafes, zero logical “hang on” moments, zero recognition of how long and unpredictable the renders become.

I see someone suggested this in 2023 but this still isn’t a thing.
Why on earth are there ZERO FAILSAFES?

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The team is still working on trying to add something like this into the app to help resolve these issues.