Image sequence timeline incorrect

When i import an image sequence and change the input settings to 60fps instead of 25, the timeline fps changes, but it doesn’t adapt the image sequence speed to match. and the rest of the timeline isn’t viewable.

Example: A render of 11 seconds at 60fps is imported. It automatically gets imported at 25 fps. It shows the entire animation on the timeline (but the timeline length is 26:09 since the it assumes the sequence is 25fps) . When I change the input fps to 60, the timeline changes to 11 seconds(which is correct), but the entire animation isn’t viewable on the timeline. If i press play, the marker will stay at the end of the timeline but the time stamp in the tool bar continues and turns red.

So its as if Topaz is correcting the timeline length, but not adjusting the frames to all fit within the new adjusted timeline length to match the correct fps.

Am I missing something here?
(I tried to set the default import settings to 60 fps, but the same issue occurs)

Below is a screen shot with the issue - showing the time marker becoming outlined in red.

Can you share your logs with the support team so that we can investigate this further and have the engineer look at what is going on? You can send them to us directly at help@topazlabs.com and reference the post in your message.

To gather logs, please select Help > Logging > Get Logs for Support and attach the zip file to your reply.

This is not the anticipated behavior of the timeline and something the team will want to look into for resolution.

Just to follow up, I was able to recreate this on my PC as well. Sending a video to the team for review.

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