Based on the information I’ve found, Starlight cloud rendering costs vary depending on the model used and the output resolution, FPS, and duration
Sorry, I couldn’t find that it’s 150 credits per minute must of missed it or perhaps you would be kind enough to point me to the right place.
That said, if it is 150 credits per minute, then yes, your calculation would be correct 18,000 credits for a two hour video.
The cost of credits depends on the plan you choose, but 3,000 credits cost $199.99, meaning 18,000 credits would be around $1,200 to $1,600, depending on bulk discounts.
You’ll probably, be better speaking to someone at Topaz directly to get a more informed answer.
It’s a bit confusing IMO. As it says ‘credit cost per video’, which can’t be right. I presume it means credit cost per minute of video, based on the final output requirements in the column on the left?
If i spec up a bulk one off cost of 1800 credits it comes to $1620.00 at $0.09 / credit.
Yet they have a monthly plan where you can get 9000 credits at $0.055 / credit ($499.99)
But that’s the max you can buy.
This would mean you could potentially get 1800 credits for $1k, but only over 2 months?
It just seems odd, but then that’s presuming I’ve interpreted this correctly (I’m still on a trial trying to test, so I can’t use the credit calculator in the full app)
Yes, the current pricing structure for Starlight is high and is not setup to run long files through at this time. You can find out more here on the dedicated docs page for Starlight.
The cloud credit costs for Starlight are based on the run time of the video source file, however currently Starlight can not be run on videos longer than 5 minutes (9000 frames). This will be expanded in the future though.