I haven’t had a Topaz crash for several weeks now.
(The NVIDIA Acceleration app was probably the primary culprit.)
But my joy was premature. ![]()
1. General:
And when Topaz does crash, it always behaves very unprofessionally, in my opinion.
When DaVinci Resolve (Studio) crashes (this rarely happens, but I’ve managed to do it with 5K, 6K, and 8K), you simply reopen it, and so far, nothing has ever been lost. It more or less permanently saves all your work. Very professional.
Of course, if DaVinci crashes during rendering (this has only happened once or twice with 4K and 5K ProRes), then everything is lost, but this happens very, very rarely and only under extreme conditions.
And Topaz?
Well, Topaz does nothing but render, so if it crashes, everything is lost. Does it have to be this way?
And that’s annoying, because it’s not just 1 or 2 hours of render time lost like in DaVinci Resolve, but 10 or 20 hours or even more!
That’s a very painful difference!
Working with Topaz is as fast as editing video on the Amiga back in 1995. ![]()
Topaz writes a file during the entire rendering process:
You can recognize this file by the long string of numbers at the end of its name.
This file can be played by many players (like MPC), and Bandicut, for example, can easily create a complete header from this file (without re-rendering - natively).
Refreshing this file hourly would be good, but then I wouldn’t be able to go to work or to bed!
If Topaz crashes, then in my opinion… Completely senseless, this file is being destroyed!
Why can’t Topaz at least make a copy every hour and then delete the older ones itself?
(Twenty or more copies would clutter up the entire PC)
So you don’t just lose everything in a crash.
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2. Now, specifically regarding today’s case:
I had a job running, 4K to 4K (no scaling), using Iris and Apollo to increase the frame rate from 20 fps to 60 fps.
(Yes, 20 fps – a special program, so a tripling of the frame rate → that’s why I used Apollo; otherwise, I would have used Chronos.)
Predicted render time: 12 hours at 3.3 fps.
Okay, I went to bed, and after a few hours, I went to the bathroom – and quickly copied the Topaz file (it was at about 33%).
So, after 12 hours, I went to the computer to check.
The white progress bar had reached the right end; it must have been practically finished !
Then, in the Topaz window, it said “Recoverable Error” in red.
Whatever that means, there was a button next to it to press to continue, which I did.
It started running at over 3000 fps, and I thought, okay, it’s repairing something…
The waiting time was initially displayed as a few seconds, then minutes, then hours, while the fps count steadily decreased from over 3000 fps to 300, then over 30… down to below 15 fps…
While its “supposed repair attempt” was still ongoing, I looked at the TOPAZ file it was writing, which was now growing ever more slowly:
It was significantly smaller than the one I had saved myself after several hours, about 10% of the project, whereas I had already saved 33%…
So I realized it wasn’t actually repairing anything; otherwise, it would just re-render the entire file!
So I stopped, since I’d already completed a third of it…
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3. Why the error again now?
Well, I don’t know for sure, but I haven’t used APOLLO in a long time.
Whenever I convert from 30 to 60 fps or from 25 to 50 fps, I always use Chronos (usually in conjunction with Iris).
From memory, it seems that Apollo has crashed quite often, especially when used with enhancements (mostly Iris, but also others).
See the user here- same problem with APOLLO:
" I ran rendering of a movie and after three days of rendering it errored out
after reaching 100%
due to insufficient disk space and deleted the rendered temp file without giving any time to … "
→ my fastes disc - only for Topaz and DaVinci is 2TB NVME (4xPCi4) and 35% free
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4. @ ALL:
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Is there a tool I can use to write a script, or would someone write one for me—I’d even pay for it—that copies this stupid Topaz file every hour?
Best regards
seifenchef